607 lines
24 KiB
C#
607 lines
24 KiB
C#
using System.Linq;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.CombatMode;
|
|
using Content.Shared.Containers.ItemSlots;
|
|
using Content.Shared.Destructible;
|
|
using Content.Shared.DoAfter;
|
|
using Content.Shared.Hands.Components;
|
|
using Content.Shared.Hands.EntitySystems;
|
|
using Content.Shared.Implants.Components;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Item;
|
|
using Content.Shared.Lock;
|
|
using Content.Shared.Placeable;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Stacks;
|
|
using Content.Shared.Storage.Components;
|
|
using Content.Shared.Timing;
|
|
using Content.Shared.Verbs;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Shared.Storage.EntitySystems;
|
|
|
|
public abstract class SharedStorageSystem : EntitySystem
|
|
{
|
|
[Dependency] protected readonly IRobustRandom Random = default!;
|
|
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
|
|
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
|
|
[Dependency] private readonly EntityLookupSystem _entityLookupSystem = default!;
|
|
[Dependency] protected readonly SharedEntityStorageSystem EntityStorage = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
|
|
[Dependency] private readonly SharedHandsSystem _sharedHandsSystem = default!;
|
|
[Dependency] private readonly SharedInteractionSystem _sharedInteractionSystem = default!;
|
|
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
|
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
|
[Dependency] protected readonly SharedAudioSystem Audio = default!;
|
|
[Dependency] private readonly SharedCombatModeSystem _combatMode = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
[Dependency] private readonly SharedStackSystem _stack = default!;
|
|
[Dependency] protected readonly UseDelaySystem UseDelay = default!;
|
|
|
|
private EntityQuery<ItemComponent> _itemQuery;
|
|
private EntityQuery<StackComponent> _stackQuery;
|
|
private EntityQuery<TransformComponent> _xformQuery;
|
|
|
|
/// <inheritdoc />
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_itemQuery = GetEntityQuery<ItemComponent>();
|
|
_stackQuery = GetEntityQuery<StackComponent>();
|
|
_xformQuery = GetEntityQuery<TransformComponent>();
|
|
|
|
SubscribeLocalEvent<StorageComponent, ComponentInit>(OnComponentInit, before: new[] { typeof(SharedContainerSystem) });
|
|
SubscribeLocalEvent<StorageComponent, GetVerbsEvent<UtilityVerb>>(AddTransferVerbs);
|
|
SubscribeLocalEvent<StorageComponent, InteractUsingEvent>(OnInteractUsing, after: new[] { typeof(ItemSlotsSystem) });
|
|
SubscribeLocalEvent<StorageComponent, ActivateInWorldEvent>(OnActivate);
|
|
SubscribeLocalEvent<StorageComponent, OpenStorageImplantEvent>(OnImplantActivate);
|
|
SubscribeLocalEvent<StorageComponent, AfterInteractEvent>(AfterInteract);
|
|
SubscribeLocalEvent<StorageComponent, DestructionEventArgs>(OnDestroy);
|
|
SubscribeLocalEvent<StorageComponent, StorageComponent.StorageInsertItemMessage>(OnInsertItemMessage);
|
|
SubscribeLocalEvent<StorageComponent, BoundUIOpenedEvent>(OnBoundUIOpen);
|
|
|
|
SubscribeLocalEvent<StorageComponent, EntInsertedIntoContainerMessage>(OnStorageItemInserted);
|
|
SubscribeLocalEvent<StorageComponent, EntRemovedFromContainerMessage>(OnStorageItemRemoved);
|
|
|
|
SubscribeLocalEvent<StorageComponent, AreaPickupDoAfterEvent>(OnDoAfter);
|
|
|
|
SubscribeLocalEvent<StorageComponent, StorageInteractWithItemEvent>(OnInteractWithItem);
|
|
}
|
|
|
|
private void OnComponentInit(EntityUid uid, StorageComponent storageComp, ComponentInit args)
|
|
{
|
|
// ReSharper disable once StringLiteralTypo
|
|
storageComp.Container = _containerSystem.EnsureContainer<Container>(uid, "storagebase");
|
|
UpdateStorage(uid, storageComp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the storage UI, visualizer, etc.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
private void UpdateStorage(EntityUid uid, StorageComponent component)
|
|
{
|
|
// TODO: I had this.
|
|
// We can get states being applied before the container is ready.
|
|
if (component.Container == default)
|
|
return;
|
|
|
|
RecalculateStorageUsed(component);
|
|
UpdateStorageVisualization(uid, component);
|
|
UpdateUI(uid, component);
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
public virtual void UpdateUI(EntityUid uid, StorageComponent component) {}
|
|
|
|
public virtual void OpenStorageUI(EntityUid uid, EntityUid entity, StorageComponent? storageComp = null, bool silent = false) { }
|
|
|
|
private void AddTransferVerbs(EntityUid uid, StorageComponent component, GetVerbsEvent<UtilityVerb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract)
|
|
return;
|
|
|
|
var entities = component.Container.ContainedEntities;
|
|
|
|
if (entities.Count == 0 || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
|
return;
|
|
|
|
// if the target is storage, add a verb to transfer storage.
|
|
if (TryComp(args.Target, out StorageComponent? targetStorage)
|
|
&& (!TryComp(uid, out LockComponent? targetLock) || !targetLock.Locked))
|
|
{
|
|
UtilityVerb verb = new()
|
|
{
|
|
Text = Loc.GetString("storage-component-transfer-verb"),
|
|
IconEntity = GetNetEntity(args.Using),
|
|
Act = () => TransferEntities(uid, args.Target, args.User, component, lockComponent, targetStorage, targetLock)
|
|
};
|
|
|
|
args.Verbs.Add(verb);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts storable entities into this storage container if possible, otherwise return to the hand of the user
|
|
/// </summary>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
private void OnInteractUsing(EntityUid uid, StorageComponent storageComp, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled || !storageComp.ClickInsert || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
|
return;
|
|
|
|
Log.Debug($"Storage (UID {uid}) attacked by user (UID {args.User}) with entity (UID {args.Used}).");
|
|
|
|
if (HasComp<PlaceableSurfaceComponent>(uid))
|
|
return;
|
|
|
|
PlayerInsertHeldEntity(uid, args.User, storageComp);
|
|
// Always handle it, even if insertion fails.
|
|
// We don't want to trigger any AfterInteract logic here.
|
|
// Example bug: placing wires if item doesn't fit in backpack.
|
|
args.Handled = true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to open the storage UI
|
|
/// </summary>
|
|
private void OnActivate(EntityUid uid, StorageComponent storageComp, ActivateInWorldEvent args)
|
|
{
|
|
if (args.Handled || _combatMode.IsInCombatMode(args.User) || TryComp(uid, out LockComponent? lockComponent) && lockComponent.Locked)
|
|
return;
|
|
|
|
OpenStorageUI(uid, args.User, storageComp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Specifically for storage implants.
|
|
/// </summary>
|
|
private void OnImplantActivate(EntityUid uid, StorageComponent storageComp, OpenStorageImplantEvent args)
|
|
{
|
|
// TODO: Make this an action or something.
|
|
if (args.Handled || !_xformQuery.TryGetComponent(uid, out var xform))
|
|
return;
|
|
|
|
OpenStorageUI(uid, xform.ParentUid, storageComp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Allows a user to pick up entities by clicking them, or pick up all entities in a certain radius
|
|
/// around a click.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private void AfterInteract(EntityUid uid, StorageComponent storageComp, AfterInteractEvent args)
|
|
{
|
|
if (!args.CanReach)
|
|
return;
|
|
|
|
// Pick up all entities in a radius around the clicked location.
|
|
// The last half of the if is because carpets exist and this is terrible
|
|
if (storageComp.AreaInsert && (args.Target == null || !HasComp<ItemComponent>(args.Target.Value)))
|
|
{
|
|
var validStorables = new List<EntityUid>();
|
|
|
|
foreach (var entity in _entityLookupSystem.GetEntitiesInRange(args.ClickLocation, storageComp.AreaInsertRadius, LookupFlags.Dynamic | LookupFlags.Sundries))
|
|
{
|
|
if (entity == args.User
|
|
|| !_itemQuery.HasComponent(entity)
|
|
|| !CanInsert(uid, entity, out _, storageComp)
|
|
|| !_interactionSystem.InRangeUnobstructed(args.User, entity))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
validStorables.Add(entity);
|
|
}
|
|
|
|
//If there's only one then let's be generous
|
|
if (validStorables.Count > 1)
|
|
{
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, args.User, 0.2f * validStorables.Count, new AreaPickupDoAfterEvent(GetNetEntityList(validStorables)), uid, target: uid)
|
|
{
|
|
BreakOnDamage = true,
|
|
BreakOnUserMove = true,
|
|
NeedHand = true
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// Pick up the clicked entity
|
|
if (storageComp.QuickInsert)
|
|
{
|
|
if (args.Target is not { Valid: true } target)
|
|
return;
|
|
|
|
if (_containerSystem.IsEntityInContainer(target)
|
|
|| target == args.User
|
|
|| !HasComp<ItemComponent>(target))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (TryComp<TransformComponent>(uid, out var transformOwner) && TryComp<TransformComponent>(target, out var transformEnt))
|
|
{
|
|
var parent = transformOwner.ParentUid;
|
|
|
|
var position = EntityCoordinates.FromMap(
|
|
parent.IsValid() ? parent : uid,
|
|
transformEnt.MapPosition,
|
|
_transform
|
|
);
|
|
|
|
if (PlayerInsertEntityInWorld(uid, args.User, target, storageComp))
|
|
{
|
|
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(GetNetEntity(uid),
|
|
new List<NetEntity> { GetNetEntity(target) },
|
|
new List<NetCoordinates> { GetNetCoordinates(position) },
|
|
new List<Angle> { transformOwner.LocalRotation }));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnDoAfter(EntityUid uid, StorageComponent component, AreaPickupDoAfterEvent args)
|
|
{
|
|
if (args.Handled || args.Cancelled)
|
|
return;
|
|
|
|
var successfullyInserted = new List<EntityUid>();
|
|
var successfullyInsertedPositions = new List<EntityCoordinates>();
|
|
var successfullyInsertedAngles = new List<Angle>();
|
|
_xformQuery.TryGetComponent(uid, out var xform);
|
|
|
|
foreach (var netEntity in args.Entities)
|
|
{
|
|
var entity = GetEntity(netEntity);
|
|
|
|
// Check again, situation may have changed for some entities, but we'll still pick up any that are valid
|
|
if (_containerSystem.IsEntityInContainer(entity)
|
|
|| entity == args.Args.User
|
|
|| !_itemQuery.HasComponent(entity))
|
|
continue;
|
|
|
|
if (xform == null ||
|
|
!_xformQuery.TryGetComponent(entity, out var targetXform) ||
|
|
targetXform.MapID != xform.MapID)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var position = EntityCoordinates.FromMap(
|
|
xform.ParentUid.IsValid() ? xform.ParentUid : uid,
|
|
new MapCoordinates(_transform.GetWorldPosition(targetXform), targetXform.MapID),
|
|
_transform
|
|
);
|
|
|
|
var angle = targetXform.LocalRotation;
|
|
|
|
if (PlayerInsertEntityInWorld(uid, args.Args.User, entity, component))
|
|
{
|
|
successfullyInserted.Add(entity);
|
|
successfullyInsertedPositions.Add(position);
|
|
successfullyInsertedAngles.Add(angle);
|
|
}
|
|
}
|
|
|
|
// If we picked up atleast one thing, play a sound and do a cool animation!
|
|
if (successfullyInserted.Count > 0)
|
|
{
|
|
Audio.PlayPvs(component.StorageInsertSound, uid);
|
|
RaiseNetworkEvent(new AnimateInsertingEntitiesEvent(
|
|
GetNetEntity(uid),
|
|
GetNetEntityList(successfullyInserted),
|
|
GetNetCoordinatesList(successfullyInsertedPositions),
|
|
successfullyInsertedAngles));
|
|
}
|
|
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnDestroy(EntityUid uid, StorageComponent storageComp, DestructionEventArgs args)
|
|
{
|
|
var coordinates = _transform.GetMoverCoordinates(uid);
|
|
|
|
// Being destroyed so need to recalculate.
|
|
_containerSystem.EmptyContainer(storageComp.Container, destination: coordinates);
|
|
}
|
|
|
|
/// <summary>
|
|
/// This function gets called when the user clicked on an item in the storage UI. This will either place the
|
|
/// item in the user's hand if it is currently empty, or interact with the item using the user's currently
|
|
/// held item.
|
|
/// </summary>
|
|
private void OnInteractWithItem(EntityUid uid, StorageComponent storageComp, StorageInteractWithItemEvent args)
|
|
{
|
|
if (args.Session.AttachedEntity is not EntityUid player)
|
|
return;
|
|
|
|
var entity = GetEntity(args.InteractedItemUID);
|
|
|
|
if (!Exists(entity))
|
|
{
|
|
Log.Error($"Player {args.Session} interacted with non-existent item {args.InteractedItemUID} stored in {ToPrettyString(uid)}");
|
|
return;
|
|
}
|
|
|
|
if (!_actionBlockerSystem.CanInteract(player, entity) || !storageComp.Container.Contains(entity))
|
|
return;
|
|
|
|
// Does the player have hands?
|
|
if (!TryComp(player, out HandsComponent? hands) || hands.Count == 0)
|
|
return;
|
|
|
|
// If the user's active hand is empty, try pick up the item.
|
|
if (hands.ActiveHandEntity == null)
|
|
{
|
|
if (_sharedHandsSystem.TryPickupAnyHand(player, entity, handsComp: hands)
|
|
&& storageComp.StorageRemoveSound != null)
|
|
Audio.PlayPredicted(storageComp.StorageRemoveSound, uid, player);
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Else, interact using the held item
|
|
_interactionSystem.InteractUsing(player, hands.ActiveHandEntity.Value, entity, Transform(entity).Coordinates, checkCanInteract: false);
|
|
}
|
|
|
|
private void OnInsertItemMessage(EntityUid uid, StorageComponent storageComp, StorageComponent.StorageInsertItemMessage args)
|
|
{
|
|
if (args.Session.AttachedEntity == null)
|
|
return;
|
|
|
|
PlayerInsertHeldEntity(uid, args.Session.AttachedEntity.Value, storageComp);
|
|
}
|
|
|
|
private void OnBoundUIOpen(EntityUid uid, StorageComponent storageComp, BoundUIOpenedEvent args)
|
|
{
|
|
if (!storageComp.IsUiOpen)
|
|
{
|
|
storageComp.IsUiOpen = true;
|
|
UpdateStorageVisualization(uid, storageComp);
|
|
}
|
|
}
|
|
|
|
private void OnStorageItemInserted(EntityUid uid, StorageComponent component, EntInsertedIntoContainerMessage args)
|
|
{
|
|
UpdateStorage(uid, component);
|
|
}
|
|
|
|
private void OnStorageItemRemoved(EntityUid uid, StorageComponent storageComp, EntRemovedFromContainerMessage args)
|
|
{
|
|
UpdateStorage(uid, storageComp);
|
|
}
|
|
|
|
protected void UpdateStorageVisualization(EntityUid uid, StorageComponent storageComp)
|
|
{
|
|
if (!TryComp<AppearanceComponent>(uid, out var appearance))
|
|
return;
|
|
|
|
_appearance.SetData(uid, StorageVisuals.Open, storageComp.IsUiOpen, appearance);
|
|
_appearance.SetData(uid, SharedBagOpenVisuals.BagState, storageComp.IsUiOpen ? SharedBagState.Open : SharedBagState.Closed);
|
|
|
|
if (HasComp<ItemCounterComponent>(uid))
|
|
_appearance.SetData(uid, StackVisuals.Hide, !storageComp.IsUiOpen);
|
|
}
|
|
|
|
public void RecalculateStorageUsed(StorageComponent storageComp)
|
|
{
|
|
storageComp.StorageUsed = 0;
|
|
|
|
foreach (var entity in storageComp.Container.ContainedEntities)
|
|
{
|
|
if (!_itemQuery.TryGetComponent(entity, out var itemComp))
|
|
continue;
|
|
|
|
var size = itemComp.Size;
|
|
storageComp.StorageUsed += size;
|
|
}
|
|
}
|
|
|
|
public int GetAvailableSpace(EntityUid uid, StorageComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return 0;
|
|
|
|
return component.StorageCapacityMax - component.StorageUsed;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Move entities from one storage to another.
|
|
/// </summary>
|
|
public void TransferEntities(EntityUid source, EntityUid target, EntityUid? user = null,
|
|
StorageComponent? sourceComp = null, LockComponent? sourceLock = null,
|
|
StorageComponent? targetComp = null, LockComponent? targetLock = null)
|
|
{
|
|
if (!Resolve(source, ref sourceComp) || !Resolve(target, ref targetComp))
|
|
return;
|
|
|
|
var entities = sourceComp.Container.ContainedEntities;
|
|
if (entities.Count == 0)
|
|
return;
|
|
|
|
if (Resolve(source, ref sourceLock, false) && sourceLock.Locked
|
|
|| Resolve(target, ref targetLock, false) && targetLock.Locked)
|
|
return;
|
|
|
|
foreach (var entity in entities.ToArray())
|
|
{
|
|
Insert(target, entity, user, targetComp, playSound: false);
|
|
}
|
|
|
|
Audio.PlayPredicted(sourceComp.StorageInsertSound, target, user);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Verifies if an entity can be stored and if it fits
|
|
/// </summary>
|
|
/// <param name="uid">The entity to check</param>
|
|
/// <param name="reason">If returning false, the reason displayed to the player</param>
|
|
/// <returns>true if it can be inserted, false otherwise</returns>
|
|
public bool CanInsert(EntityUid uid, EntityUid insertEnt, out string? reason, StorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp))
|
|
{
|
|
reason = null;
|
|
return false;
|
|
}
|
|
|
|
if (TryComp(insertEnt, out TransformComponent? transformComp) && transformComp.Anchored)
|
|
{
|
|
reason = "comp-storage-anchored-failure";
|
|
return false;
|
|
}
|
|
|
|
if (storageComp.Whitelist?.IsValid(insertEnt, EntityManager) == false)
|
|
{
|
|
reason = "comp-storage-invalid-container";
|
|
return false;
|
|
}
|
|
|
|
if (storageComp.Blacklist?.IsValid(insertEnt, EntityManager) == true)
|
|
{
|
|
reason = "comp-storage-invalid-container";
|
|
return false;
|
|
}
|
|
|
|
if (TryComp(insertEnt, out StorageComponent? storage) &&
|
|
storage.StorageCapacityMax >= storageComp.StorageCapacityMax)
|
|
{
|
|
reason = "comp-storage-insufficient-capacity";
|
|
return false;
|
|
}
|
|
|
|
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
|
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed)
|
|
{
|
|
reason = "comp-storage-insufficient-capacity";
|
|
return false;
|
|
}
|
|
|
|
reason = null;
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts into the storage container
|
|
/// </summary>
|
|
/// <returns>true if the entity was inserted, false otherwise</returns>
|
|
public bool Insert(EntityUid uid, EntityUid insertEnt, EntityUid? user = null, StorageComponent? storageComp = null, bool playSound = true)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !CanInsert(uid, insertEnt, out _, storageComp))
|
|
return false;
|
|
|
|
/*
|
|
* 1. If the inserted thing is stackable then try to stack it to existing stacks
|
|
* 2. If anything remains insert whatever is possible.
|
|
* 3. If insertion is not possible then leave the stack as is.
|
|
* At either rate still play the insertion sound
|
|
*
|
|
* For now we just treat items as always being the same size regardless of stack count.
|
|
*/
|
|
|
|
// If it's stackable then prefer to stack it
|
|
if (_stackQuery.TryGetComponent(insertEnt, out var insertStack))
|
|
{
|
|
var toInsertCount = insertStack.Count;
|
|
|
|
foreach (var ent in storageComp.Container.ContainedEntities)
|
|
{
|
|
if (!_stackQuery.TryGetComponent(ent, out var containedStack) || !insertStack.StackTypeId.Equals(containedStack.StackTypeId))
|
|
continue;
|
|
|
|
if (!_stack.TryAdd(insertEnt, ent, insertStack, containedStack))
|
|
continue;
|
|
|
|
var remaining = insertStack.Count;
|
|
toInsertCount -= toInsertCount - remaining;
|
|
|
|
if (remaining > 0)
|
|
continue;
|
|
|
|
break;
|
|
}
|
|
|
|
// Still stackable remaining
|
|
if (insertStack.Count > 0)
|
|
{
|
|
// Try to insert it as a new stack.
|
|
if (TryComp(insertEnt, out ItemComponent? itemComp) &&
|
|
itemComp.Size > storageComp.StorageCapacityMax - storageComp.StorageUsed ||
|
|
!storageComp.Container.Insert(insertEnt))
|
|
{
|
|
// If we also didn't do any stack fills above then just end
|
|
// otherwise play sound and update UI anyway.
|
|
if (toInsertCount == insertStack.Count)
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
// Non-stackable but no insertion for reasons.
|
|
else if (!storageComp.Container.Insert(insertEnt))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (playSound && storageComp.StorageInsertSound is not null)
|
|
Audio.PlayPredicted(storageComp.StorageInsertSound, uid, user);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an entity into storage from the player's active hand
|
|
/// </summary>
|
|
/// <param name="player">The player to insert an entity from</param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertHeldEntity(EntityUid uid, EntityUid player, StorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !TryComp(player, out HandsComponent? hands) || hands.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
var toInsert = hands.ActiveHandEntity;
|
|
|
|
if (!CanInsert(uid, toInsert.Value, out var reason, storageComp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString(reason ?? "comp-storage-cant-insert"), uid, player);
|
|
return false;
|
|
}
|
|
|
|
if (!_sharedHandsSystem.TryDrop(player, toInsert.Value, handsComp: hands))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-drop"), uid, player);
|
|
return false;
|
|
}
|
|
|
|
return PlayerInsertEntityInWorld(uid, player, toInsert.Value, storageComp);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts an Entity (<paramref name="toInsert"/>) in the world into storage, informing <paramref name="player"/> if it fails.
|
|
/// <paramref name="toInsert"/> is *NOT* held, see <see cref="PlayerInsertHeldEntity(Robust.Shared.GameObjects.EntityUid)"/>.
|
|
/// </summary>
|
|
/// <param name="player">The player to insert an entity with</param>
|
|
/// <returns>true if inserted, false otherwise</returns>
|
|
public bool PlayerInsertEntityInWorld(EntityUid uid, EntityUid player, EntityUid toInsert, StorageComponent? storageComp = null)
|
|
{
|
|
if (!Resolve(uid, ref storageComp) || !_sharedInteractionSystem.InRangeUnobstructed(player, uid))
|
|
return false;
|
|
|
|
if (!Insert(uid, toInsert, player, storageComp))
|
|
{
|
|
_popupSystem.PopupClient(Loc.GetString("comp-storage-cant-insert"), uid, player);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
}
|