* Content.Client * Content.Benchmarks * Content.IntegrationTests * Content.Server * Content.Server.Database * Content.Shared * Content.Tests * Merge fixes Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Audio;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using Logger = Robust.Shared.Log.Logger;
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namespace Content.Server.GameObjects.Components.Damage
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{
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/// <summary>
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/// When attached to an <see cref="IEntity"/>, allows it to take damage and
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/// "ruins" or "destroys" it after enough damage is taken.
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/// </summary>
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[ComponentReference(typeof(IDamageableComponent))]
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public abstract class RuinableComponent : DamageableComponent
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{
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/// <summary>
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/// Sound played upon destruction.
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/// </summary>
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[ViewVariables]
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protected string DestroySound { get; private set; }
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/// <summary>
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/// Used instead of <see cref="DestroySound"/> if specified.
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/// </summary>
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[ViewVariables]
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protected string DestroySoundCollection { get; private set; }
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public override List<DamageState> SupportedDamageStates =>
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new() {DamageState.Alive, DamageState.Dead};
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataReadWriteFunction(
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"deadThreshold",
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100,
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t =>
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{
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if (t == null)
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{
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return;
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}
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Thresholds[DamageState.Dead] = t.Value;
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},
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() => Thresholds.TryGetValue(DamageState.Dead, out var value) ? value : (int?) null);
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serializer.DataField(this, ruinable => ruinable.DestroySound, "destroySound", string.Empty);
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serializer.DataField(this, ruinable => ruinable.DestroySoundCollection, "destroySoundCollection", string.Empty);
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}
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protected override void EnterState(DamageState state)
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{
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base.EnterState(state);
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if (state == DamageState.Dead)
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{
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PerformDestruction();
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}
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}
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/// <summary>
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/// Destroys the Owner <see cref="IEntity"/>, setting
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/// <see cref="IDamageableComponent.CurrentState"/> to
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/// <see cref="Shared.GameObjects.Components.Damage.DamageState.Dead"/>
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/// </summary>
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protected void PerformDestruction()
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{
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CurrentState = DamageState.Dead;
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if (!Owner.Deleted)
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{
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var pos = Owner.Transform.Coordinates;
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string sound = string.Empty;
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if (DestroySoundCollection != string.Empty)
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{
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sound = AudioHelpers.GetRandomFileFromSoundCollection(DestroySoundCollection);
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}
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else if (DestroySound != string.Empty)
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{
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sound = DestroySound;
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}
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if (sound != string.Empty)
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{
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Logger.Debug("Playing destruction sound");
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EntitySystem.Get<AudioSystem>().PlayAtCoords(sound, pos, AudioHelpers.WithVariation(0.125f));
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}
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}
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DestructionBehavior();
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}
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protected abstract void DestructionBehavior();
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}
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}
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