Files
tbd-station-14/Content.Server/AI/Utility/BehaviorSets/SpirateBehaviorSet.cs
metalgearsloth 99f46d1ca5 Misc. AI fixes for CM test (#1165)
* Dumped ranged behaviors
* Fixed some 1-liners (open storage, distancecon todo)

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-21 21:48:22 +02:00

22 lines
684 B
C#

using Content.Server.AI.Utility.Actions;
using Content.Server.AI.Utility.ExpandableActions.Combat.Melee;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Server.AI.Utility.BehaviorSets
{
public sealed class SpirateBehaviorSet : BehaviorSet
{
public SpirateBehaviorSet(IEntity owner) : base(owner)
{
Actions = new IAiUtility[]
{
// TODO: Reload Ballistic
// TODO: Ideally long-term we should just store the weapons in backpack
new EquipMeleeExp(),
new PickUpMeleeWeaponExp(),
new MeleeAttackNearbyPlayerExp(),
};
}
}
}