40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Content.Shared.Revenant;
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using Content.Shared.Revenant.Components;
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using Robust.Client.GameObjects;
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namespace Content.Client.Revenant;
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public sealed class RevenantSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RevenantComponent, AppearanceChangeEvent>(OnAppearanceChange);
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}
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private void OnAppearanceChange(EntityUid uid, RevenantComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Harvesting, out var harvesting, args.Component) && harvesting)
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{
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args.Sprite.LayerSetState(0, component.HarvestingState);
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}
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else if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Stunned, out var stunned, args.Component) && stunned)
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{
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args.Sprite.LayerSetState(0, component.StunnedState);
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}
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else if (_appearance.TryGetData<bool>(uid, RevenantVisuals.Corporeal, out var corporeal, args.Component))
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{
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if (corporeal)
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args.Sprite.LayerSetState(0, component.CorporealState);
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else
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args.Sprite.LayerSetState(0, component.State);
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}
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}
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}
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