Files
tbd-station-14/Content.Client/VendingMachines/UI/VendingMachineMenu.xaml.cs
James Simonson 99aa72e30d Vending UI facelift (#25377)
* Convert to fancy window + added footer + add list spacing

* margin add
2024-02-19 15:18:26 -07:00

110 lines
3.9 KiB
C#

using System.Numerics;
using Content.Shared.VendingMachines;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.UserInterface.Controls;
using Content.Client.Stylesheets;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using FancyWindow = Content.Client.UserInterface.Controls.FancyWindow;
namespace Content.Client.VendingMachines.UI
{
[GenerateTypedNameReferences]
public sealed partial class VendingMachineMenu : FancyWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public event Action<ItemList.ItemListSelectedEventArgs>? OnItemSelected;
public event Action<string>? OnSearchChanged;
public VendingMachineMenu()
{
MinSize = SetSize = new Vector2(250, 150);
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
SearchBar.OnTextChanged += _ =>
{
OnSearchChanged?.Invoke(SearchBar.Text);
};
VendingContents.OnItemSelected += args =>
{
OnItemSelected?.Invoke(args);
};
}
/// <summary>
/// Populates the list of available items on the vending machine interface
/// and sets icons based on their prototypes
/// </summary>
public void Populate(List<VendingMachineInventoryEntry> inventory, out List<int> filteredInventory, string? filter = null)
{
filteredInventory = new();
if (inventory.Count == 0)
{
VendingContents.Clear();
var outOfStockText = Loc.GetString("vending-machine-component-try-eject-out-of-stock");
VendingContents.AddItem(outOfStockText);
SetSizeAfterUpdate(outOfStockText.Length, VendingContents.Count);
return;
}
while (inventory.Count != VendingContents.Count)
{
if (inventory.Count > VendingContents.Count)
VendingContents.AddItem(string.Empty);
else
VendingContents.RemoveAt(VendingContents.Count - 1);
}
var longestEntry = string.Empty;
var spriteSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<SpriteSystem>();
var filterCount = 0;
for (var i = 0; i < inventory.Count; i++)
{
var entry = inventory[i];
var vendingItem = VendingContents[i - filterCount];
vendingItem.Text = string.Empty;
vendingItem.Icon = null;
var itemName = entry.ID;
Texture? icon = null;
if (_prototypeManager.TryIndex<EntityPrototype>(entry.ID, out var prototype))
{
itemName = prototype.Name;
icon = spriteSystem.GetPrototypeIcon(prototype).Default;
}
// search filter
if (!string.IsNullOrEmpty(filter) &&
!itemName.ToLowerInvariant().Contains(filter.Trim().ToLowerInvariant()))
{
VendingContents.Remove(vendingItem);
filterCount++;
continue;
}
if (itemName.Length > longestEntry.Length)
longestEntry = itemName;
vendingItem.Text = $"{itemName} [{entry.Amount}]";
vendingItem.Icon = icon;
filteredInventory.Add(i);
}
SetSizeAfterUpdate(longestEntry.Length, inventory.Count);
}
private void SetSizeAfterUpdate(int longestEntryLength, int contentCount)
{
SetSize = new Vector2(Math.Clamp((longestEntryLength + 2) * 12, 250, 300),
Math.Clamp(contentCount * 50, 150, 350));
}
}
}