Files
tbd-station-14/Content.Server/Materials/MaterialStorageSystem.cs
2023-06-15 10:49:23 +10:00

133 lines
5.4 KiB
C#

using Content.Server.Administration.Logs;
using Content.Shared.Materials;
using Content.Shared.Popups;
using Content.Shared.Stacks;
using Content.Server.Power.Components;
using Content.Server.Construction.Components;
using Content.Server.Stack;
using Content.Shared.Database;
using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.Server.Materials;
/// <summary>
/// This handles <see cref="SharedMaterialStorageSystem"/>
/// </summary>
public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MaterialStorageComponent, MachineDeconstructedEvent>(OnDeconstructed);
}
private void OnDeconstructed(EntityUid uid, MaterialStorageComponent component, MachineDeconstructedEvent args)
{
if (!component.DropOnDeconstruct)
return;
foreach (var (material, amount) in component.Storage)
{
SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
}
}
public override bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(receiver, ref storage) || !Resolve(toInsert, ref material, ref composition, false))
return false;
if (TryComp<ApcPowerReceiverComponent>(receiver, out var power) && !power.Powered)
return false;
if (!base.TryInsertMaterialEntity(user, toInsert, receiver, storage, material, composition))
return false;
_audio.PlayPvs(storage.InsertingSound, receiver);
_popup.PopupEntity(Loc.GetString("machine-insert-item", ("user", user), ("machine", receiver),
("item", toInsert)), receiver);
QueueDel(toInsert);
// Logging
TryComp<StackComponent>(toInsert, out var stack);
var count = stack?.Count ?? 1;
_adminLogger.Add(LogType.Action, LogImpact.Low,
$"{ToPrettyString(user):player} inserted {count} {ToPrettyString(toInsert):inserted} into {ToPrettyString(receiver):receiver}");
return true;
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, material, coordinates, out _);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
{
Logger.Error("Failed to index material prototype " + material);
return new List<EntityUid>();
}
return SpawnMultipleFromMaterial(amount, stackType, coordinates, out overflowMaterial);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
[PublicAPI]
public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
{
return SpawnMultipleFromMaterial(amount, materialProto, coordinates, out _);
}
/// <summary>
/// Spawn an amount of a material in stack entities.
/// Note the 'amount' is material dependent.
/// 1 biomass = 1 biomass in its stack,
/// but 100 plasma = 1 sheet of plasma, etc.
/// </summary>
public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates, out int overflowMaterial)
{
overflowMaterial = 0;
if (amount <= 0 || materialProto.StackEntity == null)
return new List<EntityUid>();
var entProto = _prototypeManager.Index<EntityPrototype>(materialProto.StackEntity);
if (!entProto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
return new List<EntityUid>();
var materialPerStack = composition.MaterialComposition[materialProto.ID];
var amountToSpawn = amount / materialPerStack;
overflowMaterial = amount - amountToSpawn * materialPerStack;
return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
}
}