Files
tbd-station-14/Content.Shared/NameIdentifier/NameIdentifierComponent.cs
Nemanja 98fa00a21f Borgs (#18136)
* Laws

* positronic brain and PAI rewrite

* MMI

* MMI pt. 2

* borg brain transfer

* Roleban support, Borg job (WIP), the end of mind shenaniganry

* battery drain, item slot cleanup, alerts

* visuals

* fix this pt1

* fix this pt2

* Modules, Lingering Stacks, Better borg flashlight

* Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power.

* sprotes

* no zombie borgs

* oh fuck yeah i love a good relay

* charger

* fix the tiniest of sprite issues

* adjustable names

* a functional UI????

* foobar

* more modules

* this shit for some reason

* upstream

* genericize selectable borg modules

* upstream again

* holy fucking shit

* i love christ

* proper construction

* da job

* AA borgs

* and boom more shit

* admin logs

* laws redux

* ok just do this rq

* oh boy that looks like modules

* oh shit research

* testos passo

* so much shit holy fuck

* fuckit we SHIP

* last minute snags

* should've gotten me on a better day
2023-08-12 16:39:58 -05:00

24 lines
893 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.NameIdentifier;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class NameIdentifierComponent : Component
{
[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<NameIdentifierGroupPrototype>))]
public string Group = string.Empty;
/// <summary>
/// The randomly generated ID for this entity.
/// </summary>
[DataField("identifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public int Identifier = -1;
/// <summary>
/// The full name identifier for this entity.
/// </summary>
[DataField("fullIdentifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public string FullIdentifier = string.Empty;
}