* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
24 lines
893 B
C#
24 lines
893 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Shared.NameIdentifier;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class NameIdentifierComponent : Component
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{
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[DataField("group", required: true, customTypeSerializer:typeof(PrototypeIdSerializer<NameIdentifierGroupPrototype>))]
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public string Group = string.Empty;
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/// <summary>
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/// The randomly generated ID for this entity.
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/// </summary>
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[DataField("identifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public int Identifier = -1;
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/// <summary>
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/// The full name identifier for this entity.
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/// </summary>
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[DataField("fullIdentifier"), ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
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public string FullIdentifier = string.Empty;
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}
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