* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
1031 lines
32 KiB
C#
1031 lines
32 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading;
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using Content.Server.Administration.Logs;
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using Content.Server.Power.Components;
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using Content.Server.UserInterface;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Tools;
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using Content.Shared.Tools.Components;
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using Content.Shared.Wires;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Wires;
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public sealed class WiresSystem : SharedWiresSystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly WiresSystem _wiresSystem = default!;
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// This is where all the wire layouts are stored.
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[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts = new();
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private const float ScrewTime = 1f;
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private float _toolTime = 0f;
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#region Initialization
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
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// this is a broadcast event
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SubscribeLocalEvent<WiresPanelComponent, WirePanelDoAfterEvent>(OnPanelDoAfter);
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SubscribeLocalEvent<WiresComponent, ComponentStartup>(OnWiresStartup);
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SubscribeLocalEvent<WiresComponent, WiresActionMessage>(OnWiresActionMessage);
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SubscribeLocalEvent<WiresComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<WiresComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<WiresComponent, TimedWireEvent>(OnTimedWire);
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SubscribeLocalEvent<WiresComponent, PowerChangedEvent>(OnWiresPowered);
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SubscribeLocalEvent<WiresComponent, WireDoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<ActivatableUIRequiresPanelComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenActivatableUI);
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}
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private void SetOrCreateWireLayout(EntityUid uid, WiresComponent? wires = null)
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{
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if (!Resolve(uid, ref wires))
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return;
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WireLayout? layout = null;
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List<Wire>? wireSet = null;
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if (!wires.AlwaysRandomize)
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{
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TryGetLayout(wires.LayoutId, out layout);
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}
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List<IWireAction> wireActions = new();
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var dummyWires = 0;
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if (!_protoMan.TryIndex(wires.LayoutId, out WireLayoutPrototype? layoutPrototype))
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{
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return;
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}
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dummyWires += layoutPrototype.DummyWires;
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if (layoutPrototype.Wires != null)
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{
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wireActions.AddRange(layoutPrototype.Wires);
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}
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// does the prototype have a parent (and are the wires empty?) if so, we just create
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// a new layout based on that
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foreach (var parentLayout in _protoMan.EnumerateParents<WireLayoutPrototype>(wires.LayoutId))
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{
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if (parentLayout.Wires != null)
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{
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wireActions.AddRange(parentLayout.Wires);
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}
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dummyWires += parentLayout.DummyWires;
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}
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if (wireActions.Count > 0)
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{
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foreach (var wire in wireActions)
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{
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wire.Initialize();
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}
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wireSet = CreateWireSet(uid, layout, wireActions, dummyWires);
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}
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if (wireSet == null || wireSet.Count == 0)
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{
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return;
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}
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wires.WiresList.AddRange(wireSet);
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var types = new Dictionary<object, int>();
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if (layout != null)
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{
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for (var i = 0; i < wireSet.Count; i++)
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{
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wires.WiresList[layout.Specifications[i].Position] = wireSet[i];
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}
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var id = 0;
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foreach (var wire in wires.WiresList)
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{
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wire.Id = id++;
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if (wire.Action == null)
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continue;
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var wireType = wire.Action.GetType();
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if (types.ContainsKey(wireType))
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{
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types[wireType] += 1;
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}
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else
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{
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types.Add(wireType, 1);
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}
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// don't care about the result, this should've
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// been handled in layout creation
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wire.Action.AddWire(wire, types[wireType]);
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}
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}
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else
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{
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var enumeratedList = new List<(int, Wire)>();
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var data = new Dictionary<int, WireLayout.WireData>();
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for (int i = 0; i < wireSet.Count; i++)
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{
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enumeratedList.Add((i, wireSet[i]));
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}
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_random.Shuffle(enumeratedList);
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for (var i = 0; i < enumeratedList.Count; i++)
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{
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(int id, Wire d) = enumeratedList[i];
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if (d.Action != null)
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{
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var actionType = d.Action.GetType();
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if (types.ContainsKey(actionType))
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types[actionType] += 1;
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else
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types.Add(actionType, 1);
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if (!d.Action.AddWire(d, types[actionType]))
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d.Action = null;
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}
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d.Id = i;
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data.Add(id, new WireLayout.WireData(d.Letter, d.Color, i));
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wires.WiresList[i] = wireSet[id];
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}
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if (!wires.AlwaysRandomize && !string.IsNullOrEmpty(wires.LayoutId))
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{
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AddLayout(wires.LayoutId, new WireLayout(data));
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}
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}
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}
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private List<Wire>? CreateWireSet(EntityUid uid, WireLayout? layout, List<IWireAction> wires, int dummyWires)
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{
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if (wires.Count == 0)
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return null;
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List<WireColor> colors =
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new((WireColor[]) Enum.GetValues(typeof(WireColor)));
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List<WireLetter> letters =
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new((WireLetter[]) Enum.GetValues(typeof(WireLetter)));
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var wireSet = new List<Wire>();
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for (var i = 0; i < wires.Count; i++)
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{
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wireSet.Add(CreateWire(uid, wires[i], i, layout, colors, letters));
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}
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for (var i = 1; i <= dummyWires; i++)
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{
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wireSet.Add(CreateWire(uid, null, wires.Count + i, layout, colors, letters));
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}
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return wireSet;
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}
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private Wire CreateWire(EntityUid uid, IWireAction? action, int position, WireLayout? layout, List<WireColor> colors, List<WireLetter> letters)
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{
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WireLetter letter;
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WireColor color;
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if (layout != null
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&& layout.Specifications.TryGetValue(position, out var spec))
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{
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color = spec.Color;
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letter = spec.Letter;
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colors.Remove(color);
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letters.Remove(letter);
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}
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else
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{
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color = colors.Count == 0 ? WireColor.Red : _random.PickAndTake(colors);
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letter = letters.Count == 0 ? WireLetter.α : _random.PickAndTake(letters);
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}
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return new Wire(
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uid,
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false,
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color,
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letter,
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position,
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action);
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}
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private void OnWiresStartup(EntityUid uid, WiresComponent component, ComponentStartup args)
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{
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EnsureComp<WiresPanelComponent>(uid);
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}
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#endregion
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#region DoAfters
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private void OnTimedWire(EntityUid uid, WiresComponent component, TimedWireEvent args)
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{
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args.Delegate(args.Wire);
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UpdateUserInterface(uid);
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}
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/// <summary>
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/// Tries to cancel an active wire action via the given key that it's stored in.
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/// </summary>
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/// <param name="key">The key used to cancel the action.</param>
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public bool TryCancelWireAction(EntityUid owner, object key)
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{
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if (TryGetData<CancellationTokenSource?>(owner, key, out var token))
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{
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token.Cancel();
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return true;
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}
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return false;
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}
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/// <summary>
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/// Starts a timed action for this entity.
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/// </summary>
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/// <param name="delay">How long this takes to finish</param>
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/// <param name="key">The key used to cancel the action</param>
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/// <param name="onFinish">The event that is sent out when the wire is finished <see cref="TimedWireEvent" /></param>
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public void StartWireAction(EntityUid owner, float delay, object key, TimedWireEvent onFinish)
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{
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if (!HasComp<WiresComponent>(owner))
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{
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return;
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}
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if (!_activeWires.ContainsKey(owner))
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{
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_activeWires.Add(owner, new());
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}
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CancellationTokenSource tokenSource = new();
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// Starting an already started action will do nothing.
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if (HasData(owner, key))
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{
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return;
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}
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SetData(owner, key, tokenSource);
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_activeWires[owner].Add(new ActiveWireAction
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(
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key,
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delay,
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tokenSource.Token,
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onFinish
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));
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}
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private Dictionary<EntityUid, List<ActiveWireAction>> _activeWires = new();
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private List<(EntityUid, ActiveWireAction)> _finishedWires = new();
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public override void Update(float frameTime)
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{
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foreach (var (owner, activeWires) in _activeWires)
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{
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if (!HasComp<WiresComponent>(owner))
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_activeWires.Remove(owner);
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foreach (var wire in activeWires)
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{
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if (wire.CancelToken.IsCancellationRequested)
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{
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RaiseLocalEvent(owner, wire.OnFinish, true);
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_finishedWires.Add((owner, wire));
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}
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else
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{
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wire.TimeLeft -= frameTime;
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if (wire.TimeLeft <= 0)
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{
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RaiseLocalEvent(owner, wire.OnFinish, true);
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_finishedWires.Add((owner, wire));
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}
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}
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}
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}
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if (_finishedWires.Count != 0)
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{
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foreach (var (owner, wireAction) in _finishedWires)
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{
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if (!_activeWires.TryGetValue(owner, out var activeWire))
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{
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continue;
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}
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activeWire.RemoveAll(action => action.CancelToken == wireAction.CancelToken);
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if (activeWire.Count == 0)
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{
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_activeWires.Remove(owner);
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}
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RemoveData(owner, wireAction.Id);
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}
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_finishedWires.Clear();
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}
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}
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private class ActiveWireAction
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{
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/// <summary>
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/// The wire action's ID. This is so that once the action is finished,
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/// any related data can be removed from the state dictionary.
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/// </summary>
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public object Id;
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/// <summary>
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/// How much time is left in this action before it finishes.
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/// </summary>
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public float TimeLeft;
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/// <summary>
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/// The token used to cancel the action.
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/// </summary>
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public CancellationToken CancelToken;
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/// <summary>
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/// The event called once the action finishes.
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/// </summary>
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public TimedWireEvent OnFinish;
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public ActiveWireAction(object identifier, float time, CancellationToken cancelToken, TimedWireEvent onFinish)
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{
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Id = identifier;
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TimeLeft = time;
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CancelToken = cancelToken;
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OnFinish = onFinish;
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}
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}
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#endregion
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#region Event Handling
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private void OnWiresPowered(EntityUid uid, WiresComponent component, ref PowerChangedEvent args)
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{
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UpdateUserInterface(uid);
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foreach (var wire in component.WiresList)
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{
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wire.Action?.Update(wire);
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}
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}
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private void OnWiresActionMessage(EntityUid uid, WiresComponent component, WiresActionMessage args)
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{
|
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if (args.Session.AttachedEntity == null)
|
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{
|
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return;
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}
|
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var player = (EntityUid) args.Session.AttachedEntity;
|
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|
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if (!EntityManager.TryGetComponent(player, out HandsComponent? handsComponent))
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{
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_popupSystem.PopupEntity(Loc.GetString("wires-component-ui-on-receive-message-no-hands"), uid, player);
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return;
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}
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if (!_interactionSystem.InRangeUnobstructed(player, uid))
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{
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_popupSystem.PopupEntity(Loc.GetString("wires-component-ui-on-receive-message-cannot-reach"), uid, player);
|
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return;
|
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}
|
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var activeHand = handsComponent.ActiveHand;
|
||
|
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if (activeHand == null)
|
||
return;
|
||
|
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if (activeHand.HeldEntity == null)
|
||
return;
|
||
|
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var activeHandEntity = activeHand.HeldEntity.Value;
|
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if (!EntityManager.TryGetComponent(activeHandEntity, out ToolComponent? tool))
|
||
return;
|
||
|
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TryDoWireAction(uid, player, activeHandEntity, args.Id, args.Action, component, tool);
|
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}
|
||
|
||
private void OnDoAfter(EntityUid uid, WiresComponent component, WireDoAfterEvent args)
|
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{
|
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if (args.Cancelled)
|
||
{
|
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component.WiresQueue.Remove(args.Id);
|
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return;
|
||
}
|
||
|
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if (args.Handled || args.Args.Target == null || args.Args.Used == null)
|
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return;
|
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|
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UpdateWires(args.Args.Target.Value, args.Args.User, args.Args.Used.Value, args.Id, args.Action, component);
|
||
|
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args.Handled = true;
|
||
}
|
||
|
||
private void OnInteractUsing(EntityUid uid, WiresComponent component, InteractUsingEvent args)
|
||
{
|
||
if (args.Handled)
|
||
return;
|
||
|
||
if (!TryComp<ToolComponent>(args.Used, out var tool) || !TryComp<WiresPanelComponent>(uid, out var panel))
|
||
return;
|
||
|
||
if (panel.Open && panel.WiresAccessible &&
|
||
(_toolSystem.HasQuality(args.Used, "Cutting", tool) ||
|
||
_toolSystem.HasQuality(args.Used, "Pulsing", tool)))
|
||
{
|
||
if (TryComp(args.User, out ActorComponent? actor))
|
||
{
|
||
_uiSystem.TryOpen(uid, WiresUiKey.Key, actor.PlayerSession);
|
||
args.Handled = true;
|
||
}
|
||
}
|
||
else if (_toolSystem.UseTool(args.Used, args.User, uid, ScrewTime, "Screwing", new WirePanelDoAfterEvent(), toolComponent: tool))
|
||
{
|
||
_adminLogger.Add(LogType.Action, LogImpact.Low,
|
||
$"{ToPrettyString(args.User):user} is screwing {ToPrettyString(uid):target}'s {(panel.Open ? "open" : "closed")} maintenance panel at {Transform(uid).Coordinates:targetlocation}");
|
||
args.Handled = true;
|
||
}
|
||
}
|
||
|
||
private void OnPanelDoAfter(EntityUid uid, WiresPanelComponent panel, WirePanelDoAfterEvent args)
|
||
{
|
||
if (args.Cancelled)
|
||
return;
|
||
|
||
TogglePanel(uid, panel, !panel.Open);
|
||
UpdateAppearance(uid, panel);
|
||
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} screwed {ToPrettyString(uid):target}'s maintenance panel {(panel.Open ? "open" : "closed")}");
|
||
|
||
if (panel.Open)
|
||
{
|
||
_audio.PlayPvs(panel.ScrewdriverOpenSound, uid);
|
||
}
|
||
else
|
||
{
|
||
_audio.PlayPvs(panel.ScrewdriverCloseSound, uid);
|
||
_uiSystem.TryCloseAll(uid, WiresUiKey.Key);
|
||
}
|
||
}
|
||
|
||
private void OnAttemptOpenActivatableUI(EntityUid uid, ActivatableUIRequiresPanelComponent component, ActivatableUIOpenAttemptEvent args)
|
||
{
|
||
if (args.Cancelled || !TryComp<WiresPanelComponent>(uid, out var wires))
|
||
return;
|
||
|
||
if (component.RequireOpen != wires.Open)
|
||
args.Cancel();
|
||
}
|
||
|
||
private void OnMapInit(EntityUid uid, WiresComponent component, MapInitEvent args)
|
||
{
|
||
if (!string.IsNullOrEmpty(component.LayoutId))
|
||
SetOrCreateWireLayout(uid, component);
|
||
|
||
if (component.SerialNumber == null)
|
||
GenerateSerialNumber(uid, component);
|
||
|
||
if (component.WireSeed == 0)
|
||
component.WireSeed = _random.Next(1, int.MaxValue);
|
||
|
||
UpdateUserInterface(uid);
|
||
}
|
||
#endregion
|
||
|
||
#region Entity API
|
||
private void GenerateSerialNumber(EntityUid uid, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
return;
|
||
|
||
Span<char> data = stackalloc char[9];
|
||
data[4] = '-';
|
||
|
||
if (_random.Prob(0.01f))
|
||
{
|
||
for (var i = 0; i < 4; i++)
|
||
{
|
||
// Cyrillic Letters
|
||
data[i] = (char) _random.Next(0x0410, 0x0430);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (var i = 0; i < 4; i++)
|
||
{
|
||
// Letters
|
||
data[i] = (char) _random.Next(0x41, 0x5B);
|
||
}
|
||
}
|
||
|
||
for (var i = 5; i < 9; i++)
|
||
{
|
||
// Digits
|
||
data[i] = (char) _random.Next(0x30, 0x3A);
|
||
}
|
||
|
||
wires.SerialNumber = new string(data);
|
||
UpdateUserInterface(uid);
|
||
}
|
||
|
||
private void UpdateUserInterface(EntityUid uid, WiresComponent? wires = null, ServerUserInterfaceComponent? ui = null)
|
||
{
|
||
if (!Resolve(uid, ref wires, ref ui, false)) // logging this means that we get a bunch of errors
|
||
return;
|
||
|
||
var clientList = new List<ClientWire>();
|
||
foreach (var entry in wires.WiresList)
|
||
{
|
||
clientList.Add(new ClientWire(entry.Id, entry.IsCut, entry.Color,
|
||
entry.Letter));
|
||
|
||
var statusData = entry.Action?.GetStatusLightData(entry);
|
||
if (statusData != null && entry.Action?.StatusKey != null)
|
||
{
|
||
wires.Statuses[entry.Action.StatusKey] = (entry.OriginalPosition, statusData);
|
||
}
|
||
}
|
||
|
||
var statuses = new List<(int position, object key, object value)>();
|
||
foreach (var (key, value) in wires.Statuses)
|
||
{
|
||
var valueCast = ((int position, StatusLightData? value)) value;
|
||
statuses.Add((valueCast.position, key, valueCast.value!));
|
||
}
|
||
|
||
statuses.Sort((a, b) => a.position.CompareTo(b.position));
|
||
|
||
_uiSystem.TrySetUiState(uid, WiresUiKey.Key, new WiresBoundUserInterfaceState(
|
||
clientList.ToArray(),
|
||
statuses.Select(p => new StatusEntry(p.key, p.value)).ToArray(),
|
||
wires.BoardName,
|
||
wires.SerialNumber,
|
||
wires.WireSeed), ui: ui);
|
||
}
|
||
|
||
public void OpenUserInterface(EntityUid uid, IPlayerSession player)
|
||
{
|
||
if (_uiSystem.TryGetUi(uid, WiresUiKey.Key, out var ui))
|
||
_uiSystem.OpenUi(ui, player);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Tries to get a wire on this entity by its integer id.
|
||
/// </summary>
|
||
/// <returns>The wire if found, otherwise null</returns>
|
||
public Wire? TryGetWire(EntityUid uid, int id, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
return null;
|
||
|
||
return id >= 0 && id < wires.WiresList.Count
|
||
? wires.WiresList[id]
|
||
: null;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Tries to get all the wires on this entity by the wire action type.
|
||
/// </summary>
|
||
/// <returns>Enumerator of all wires in this entity according to the given type.</returns>
|
||
public IEnumerable<Wire> TryGetWires<T>(EntityUid uid, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
yield break;
|
||
|
||
foreach (var wire in wires.WiresList)
|
||
{
|
||
if (wire.GetType() == typeof(T))
|
||
{
|
||
yield return wire;
|
||
}
|
||
}
|
||
}
|
||
|
||
public void ChangePanelVisibility(EntityUid uid, WiresPanelComponent component, bool visible)
|
||
{
|
||
component.Visible = visible;
|
||
UpdateAppearance(uid, component);
|
||
Dirty(component);
|
||
}
|
||
|
||
public void TogglePanel(EntityUid uid, WiresPanelComponent component, bool open)
|
||
{
|
||
component.Open = open;
|
||
UpdateAppearance(uid, component);
|
||
Dirty(component);
|
||
}
|
||
|
||
public void SetWiresPanelSecurityData(EntityUid uid, WiresPanelComponent component, string wiresPanelSecurityLevelID)
|
||
{
|
||
var wiresPanelSecurityLevelPrototype = _protoMan.Index<WiresPanelSecurityLevelPrototype>(wiresPanelSecurityLevelID);
|
||
|
||
if (wiresPanelSecurityLevelPrototype == null)
|
||
return;
|
||
|
||
component.WiresAccessible = wiresPanelSecurityLevelPrototype.WiresAccessible;
|
||
component.WiresPanelSecurityExamination = wiresPanelSecurityLevelPrototype.Examine;
|
||
Dirty(component);
|
||
|
||
if (wiresPanelSecurityLevelPrototype?.WiresAccessible == false)
|
||
{
|
||
_uiSystem.TryCloseAll(uid, WiresUiKey.Key);
|
||
}
|
||
}
|
||
|
||
private void UpdateAppearance(EntityUid uid, WiresPanelComponent panel)
|
||
{
|
||
if (TryComp<AppearanceComponent>(uid, out var appearance))
|
||
_appearance.SetData(uid, WiresVisuals.MaintenancePanelState, panel.Open && panel.Visible, appearance);
|
||
}
|
||
|
||
private void TryDoWireAction(EntityUid target, EntityUid user, EntityUid toolEntity, int id, WiresAction action, WiresComponent? wires = null, ToolComponent? tool = null)
|
||
{
|
||
if (!Resolve(target, ref wires)
|
||
|| !Resolve(toolEntity, ref tool))
|
||
return;
|
||
|
||
if (wires.WiresQueue.Contains(id))
|
||
return;
|
||
|
||
var wire = TryGetWire(target, id, wires);
|
||
|
||
if (wire == null)
|
||
return;
|
||
|
||
switch (action)
|
||
{
|
||
case WiresAction.Cut:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), user);
|
||
return;
|
||
}
|
||
|
||
if (wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-cut-cut-wire"), user);
|
||
return;
|
||
}
|
||
|
||
break;
|
||
case WiresAction.Mend:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), user);
|
||
return;
|
||
}
|
||
|
||
if (!wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-mend-uncut-wire"), user);
|
||
return;
|
||
}
|
||
|
||
break;
|
||
case WiresAction.Pulse:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Pulsing", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-multitool"), user);
|
||
return;
|
||
}
|
||
|
||
if (wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"), user);
|
||
return;
|
||
}
|
||
|
||
break;
|
||
}
|
||
|
||
wires.WiresQueue.Add(id);
|
||
|
||
if (_toolTime > 0f)
|
||
{
|
||
var args = new DoAfterArgs(user, _toolTime, new WireDoAfterEvent(action, id), target, target: target, used: toolEntity)
|
||
{
|
||
NeedHand = true,
|
||
BreakOnDamage = true,
|
||
BreakOnUserMove = true
|
||
};
|
||
|
||
_doAfter.TryStartDoAfter(args);
|
||
}
|
||
else
|
||
{
|
||
UpdateWires(target, user, toolEntity, id, action, wires);
|
||
}
|
||
}
|
||
|
||
private void UpdateWires(EntityUid used, EntityUid user, EntityUid toolEntity, int id, WiresAction action, WiresComponent? wires = null, ToolComponent? tool = null)
|
||
{
|
||
if (!Resolve(used, ref wires))
|
||
return;
|
||
|
||
if (!wires.WiresQueue.Contains(id))
|
||
return;
|
||
|
||
if (!Resolve(toolEntity, ref tool))
|
||
{
|
||
wires.WiresQueue.Remove(id);
|
||
return;
|
||
}
|
||
|
||
var wire = TryGetWire(used, id, wires);
|
||
|
||
if (wire == null)
|
||
{
|
||
wires.WiresQueue.Remove(id);
|
||
return;
|
||
}
|
||
|
||
switch (action)
|
||
{
|
||
case WiresAction.Cut:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), user);
|
||
break;
|
||
}
|
||
|
||
if (wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-cut-cut-wire"), user);
|
||
break;
|
||
}
|
||
|
||
_toolSystem.PlayToolSound(toolEntity, tool, user);
|
||
if (wire.Action == null || wire.Action.Cut(user, wire))
|
||
{
|
||
wire.IsCut = true;
|
||
}
|
||
|
||
UpdateUserInterface(used);
|
||
break;
|
||
case WiresAction.Mend:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Cutting", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-wirecutters"), user);
|
||
break;
|
||
}
|
||
|
||
if (!wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-mend-uncut-wire"), user);
|
||
break;
|
||
}
|
||
|
||
_toolSystem.PlayToolSound(toolEntity, tool, user);
|
||
if (wire.Action == null || wire.Action.Mend(user, wire))
|
||
{
|
||
wire.IsCut = false;
|
||
}
|
||
|
||
UpdateUserInterface(used);
|
||
break;
|
||
case WiresAction.Pulse:
|
||
if (!_toolSystem.HasQuality(toolEntity, "Pulsing", tool))
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-need-multitool"), user);
|
||
break;
|
||
}
|
||
|
||
if (wire.IsCut)
|
||
{
|
||
_popupSystem.PopupCursor(Loc.GetString("wires-component-ui-on-receive-message-cannot-pulse-cut-wire"), user);
|
||
break;
|
||
}
|
||
|
||
wire.Action?.Pulse(user, wire);
|
||
|
||
UpdateUserInterface(used);
|
||
_audio.PlayPvs(wires.PulseSound, used);
|
||
break;
|
||
}
|
||
|
||
wire.Action?.Update(wire);
|
||
wires.WiresQueue.Remove(id);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Tries to get the stateful data stored in this entity's WiresComponent.
|
||
/// </summary>
|
||
/// <param name="identifier">The key that stores the data in the WiresComponent.</param>
|
||
public bool TryGetData<T>(EntityUid uid, object identifier, [NotNullWhen(true)] out T? data, WiresComponent? wires = null)
|
||
{
|
||
data = default(T);
|
||
if (!Resolve(uid, ref wires))
|
||
return false;
|
||
|
||
wires.StateData.TryGetValue(identifier, out var result);
|
||
|
||
if (result is not T)
|
||
{
|
||
return false;
|
||
}
|
||
|
||
data = (T) result;
|
||
|
||
return true;
|
||
}
|
||
|
||
/// <summary>
|
||
/// Sets data in the entity's WiresComponent state dictionary by key.
|
||
/// </summary>
|
||
/// <param name="identifier">The key that stores the data in the WiresComponent.</param>
|
||
/// <param name="data">The data to store using the given identifier.</param>
|
||
public void SetData(EntityUid uid, object identifier, object data, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
return;
|
||
|
||
if (wires.StateData.TryGetValue(identifier, out var storedMessage))
|
||
{
|
||
if (storedMessage == data)
|
||
{
|
||
return;
|
||
}
|
||
}
|
||
|
||
wires.StateData[identifier] = data;
|
||
UpdateUserInterface(uid, wires);
|
||
}
|
||
|
||
/// <summary>
|
||
/// If this entity has data stored via this key in the WiresComponent it has
|
||
/// </summary>
|
||
public bool HasData(EntityUid uid, object identifier, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
return false;
|
||
|
||
return wires.StateData.ContainsKey(identifier);
|
||
}
|
||
|
||
/// <summary>
|
||
/// Removes data from this entity stored in the given key from the entity's WiresComponent.
|
||
/// </summary>
|
||
/// <param name="identifier">The key that stores the data in the WiresComponent.</param>
|
||
public void RemoveData(EntityUid uid, object identifier, WiresComponent? wires = null)
|
||
{
|
||
if (!Resolve(uid, ref wires))
|
||
return;
|
||
|
||
wires.StateData.Remove(identifier);
|
||
}
|
||
#endregion
|
||
|
||
#region Layout Handling
|
||
private bool TryGetLayout(string id, [NotNullWhen(true)] out WireLayout? layout)
|
||
{
|
||
return _layouts.TryGetValue(id, out layout);
|
||
}
|
||
|
||
private void AddLayout(string id, WireLayout layout)
|
||
{
|
||
_layouts.Add(id, layout);
|
||
}
|
||
|
||
private void Reset(RoundRestartCleanupEvent args)
|
||
{
|
||
_layouts.Clear();
|
||
}
|
||
#endregion
|
||
}
|
||
|
||
public sealed class Wire
|
||
{
|
||
/// <summary>
|
||
/// The entity that registered the wire.
|
||
/// </summary>
|
||
public EntityUid Owner { get; }
|
||
|
||
/// <summary>
|
||
/// Whether the wire is cut.
|
||
/// </summary>
|
||
public bool IsCut { get; set; }
|
||
|
||
/// <summary>
|
||
/// Used in client-server communication to identify a wire without telling the client what the wire does.
|
||
/// </summary>
|
||
[ViewVariables]
|
||
public int Id { get; set; }
|
||
|
||
/// <summary>
|
||
/// The original position of this wire in the prototype.
|
||
/// </summary>
|
||
[ViewVariables]
|
||
public int OriginalPosition { get; set; }
|
||
|
||
/// <summary>
|
||
/// The color of the wire.
|
||
/// </summary>
|
||
[ViewVariables]
|
||
public WireColor Color { get; }
|
||
|
||
/// <summary>
|
||
/// The greek letter shown below the wire.
|
||
/// </summary>
|
||
[ViewVariables]
|
||
public WireLetter Letter { get; }
|
||
|
||
/// <summary>
|
||
/// The action that this wire performs when mended, cut or puled. This also determines the status lights that this wire adds.
|
||
/// </summary>
|
||
public IWireAction? Action { get; set; }
|
||
|
||
public Wire(EntityUid owner, bool isCut, WireColor color, WireLetter letter, int position, IWireAction? action)
|
||
{
|
||
Owner = owner;
|
||
IsCut = isCut;
|
||
Color = color;
|
||
OriginalPosition = position;
|
||
Letter = letter;
|
||
Action = action;
|
||
}
|
||
}
|
||
|
||
// this is here so that when a DoAfter event is called,
|
||
// WiresSystem can call the action in question after the
|
||
// doafter is finished (either through cancellation
|
||
// or completion - this is implementation dependent)
|
||
public delegate void WireActionDelegate(Wire wire);
|
||
|
||
// callbacks over the event bus,
|
||
// because async is banned
|
||
public sealed class TimedWireEvent : EntityEventArgs
|
||
{
|
||
/// <summary>
|
||
/// The function to be called once
|
||
/// the timed event is complete.
|
||
/// </summary>
|
||
public WireActionDelegate Delegate { get; }
|
||
|
||
/// <summary>
|
||
/// The wire tied to this timed wire event.
|
||
/// </summary>
|
||
public Wire Wire { get; }
|
||
|
||
public TimedWireEvent(WireActionDelegate @delegate, Wire wire)
|
||
{
|
||
Delegate = @delegate;
|
||
Wire = wire;
|
||
}
|
||
}
|
||
|
||
public sealed class WireLayout
|
||
{
|
||
// why is this an <int, WireData>?
|
||
// List<T>.Insert panics,
|
||
// and I needed a uniquer key for wires
|
||
// which allows me to have a unified identifier
|
||
[ViewVariables] public IReadOnlyDictionary<int, WireData> Specifications { get; }
|
||
|
||
public WireLayout(IReadOnlyDictionary<int, WireData> specifications)
|
||
{
|
||
Specifications = specifications;
|
||
}
|
||
|
||
public sealed class WireData
|
||
{
|
||
public WireLetter Letter { get; }
|
||
public WireColor Color { get; }
|
||
public int Position { get; }
|
||
|
||
public WireData(WireLetter letter, WireColor color, int position)
|
||
{
|
||
Letter = letter;
|
||
Color = color;
|
||
Position = position;
|
||
}
|
||
}
|
||
}
|