* Laws * positronic brain and PAI rewrite * MMI * MMI pt. 2 * borg brain transfer * Roleban support, Borg job (WIP), the end of mind shenaniganry * battery drain, item slot cleanup, alerts * visuals * fix this pt1 * fix this pt2 * Modules, Lingering Stacks, Better borg flashlight * Start on UI, fix battery alerts, expand activation/deactivation, low movement speed on no power. * sprotes * no zombie borgs * oh fuck yeah i love a good relay * charger * fix the tiniest of sprite issues * adjustable names * a functional UI???? * foobar * more modules * this shit for some reason * upstream * genericize selectable borg modules * upstream again * holy fucking shit * i love christ * proper construction * da job * AA borgs * and boom more shit * admin logs * laws redux * ok just do this rq * oh boy that looks like modules * oh shit research * testos passo * so much shit holy fuck * fuckit we SHIP * last minute snags * should've gotten me on a better day
26 lines
738 B
C#
26 lines
738 B
C#
using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.Silicons.Borgs;
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[GenerateTypedNameReferences]
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public sealed partial class BorgModuleControl : PanelContainer
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{
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public Action? RemoveButtonPressed;
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public BorgModuleControl(EntityUid entity, IEntityManager entityManager)
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{
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RobustXamlLoader.Load(this);
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ModuleView.SetEntity(entity);
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ModuleName.Text = entityManager.GetComponent<MetaDataComponent>(entity).EntityName;
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RemoveButton.TexturePath = "/Textures/Interface/Nano/cross.svg.png";
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RemoveButton.OnPressed += _ =>
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{
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RemoveButtonPressed?.Invoke();
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};
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}
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}
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