Files
tbd-station-14/Content.Client/Vehicle/VehicleSystem.cs
2022-04-23 18:05:02 -07:00

33 lines
1.1 KiB
C#

using Robust.Client.GameObjects;
using Content.Shared.Vehicle;
namespace Content.Client.Vehicle
{
/// <summary>
/// Controls client-side visuals for
/// vehicles
/// </summary>
public sealed class VehicleSystem : VisualizerSystem<VehicleVisualsComponent>
{
protected override void OnAppearanceChange(EntityUid uid, VehicleVisualsComponent component, ref AppearanceChangeEvent args)
{
/// First check is for the sprite itself
if (TryComp(uid, out SpriteComponent? sprite)
&& args.Component.TryGetData(VehicleVisuals.DrawDepth, out int drawDepth) && sprite != null)
{
sprite.DrawDepth = drawDepth;
}
/// Set vehicle layer to animated or not (i.e. are the wheels turning or not)
if (args.Component.TryGetData(VehicleVisuals.AutoAnimate, out bool autoAnimate))
{
sprite?.LayerSetAutoAnimated(VehicleVisualLayers.AutoAnimate, autoAnimate);
}
}
}
}
public enum VehicleVisualLayers : byte
{
/// Layer for the vehicle's wheels
AutoAnimate,
}