Files
tbd-station-14/Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs
Brandon Li 98b2a79e77 Reagent dispenser UI (#27831)
* reagent dispenser: fancy window

* reagent dispenser: dispense button grid

* reagent dispenser: rearrange containers & info

* reagent dispenser: remove `reagent-dispenser-window-container-label`

* reagent dispenser: add `Scrollcontainer` on right side

* reagent dispenser: get rid of pointless actions

* reagent dispenser: cleanup actions and `inventory` field on bound ui state

* reagent dispenser: cool reagent cards & finishing touches

* reagent dispenser: final cleanup and formatting

* reagent dispenser: `ButtonGrid` and `ReagentDispenserSetDispenseAmountMessage` refactor

* reagent dispenser: cleanup code & address minor concerns

* reagent dispenser: text in reagent cards no longer clips

* reagent dispenser: oh wait i forgot to change this and thats why the builds keep failing probably

* reagent dispenser mayybe this

* reagent dispenser: remove `using FastAccessors;`
2024-05-09 19:37:03 -07:00

149 lines
5.7 KiB
C#

using Content.Client.Stylesheets;
using Content.Client.UserInterface.Controls;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Reagent;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using static Robust.Client.UserInterface.Controls.BoxContainer;
namespace Content.Client.Chemistry.UI
{
/// <summary>
/// Client-side UI used to control a <see cref="ReagentDispenserComponent"/>.
/// </summary>
[GenerateTypedNameReferences]
public sealed partial class ReagentDispenserWindow : FancyWindow
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
public event Action<string>? OnDispenseReagentButtonPressed;
public event Action<string>? OnEjectJugButtonPressed;
/// <summary>
/// Create and initialize the dispenser UI client-side. Creates the basic layout,
/// actual data isn't filled in until the server sends data about the dispenser.
/// </summary>
public ReagentDispenserWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
}
/// <summary>
/// Update the button grid of reagents which can be dispensed.
/// </summary>
/// <param name="inventory">Reagents which can be dispensed by this dispenser</param>
public void UpdateReagentsList(List<ReagentInventoryItem> inventory)
{
if (ReagentList == null)
return;
ReagentList.Children.Clear();
//Sort inventory by reagentLabel
inventory.Sort((x, y) => x.ReagentLabel.CompareTo(y.ReagentLabel));
foreach (var item in inventory)
{
var card = new ReagentCardControl(item);
card.OnPressed += OnDispenseReagentButtonPressed;
card.OnEjectButtonPressed += OnEjectJugButtonPressed;
ReagentList.Children.Add(card);
}
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
/// <param name="state">State data sent by the server.</param>
public void UpdateState(BoundUserInterfaceState state)
{
var castState = (ReagentDispenserBoundUserInterfaceState) state;
UpdateContainerInfo(castState);
UpdateReagentsList(castState.Inventory);
_entityManager.TryGetEntity(castState.OutputContainerEntity, out var outputContainerEnt);
View.SetEntity(outputContainerEnt);
// Disable the Clear & Eject button if no beaker
ClearButton.Disabled = castState.OutputContainer is null;
EjectButton.Disabled = castState.OutputContainer is null;
AmountGrid.Selected = ((int)castState.SelectedDispenseAmount).ToString();
}
/// <summary>
/// Update the fill state and list of reagents held by the current reagent container, if applicable.
/// <para>Also highlights a reagent if it's dispense button is being mouse hovered.</para>
/// </summary>
/// <param name="state">State data for the dispenser.</param>
/// or null if no button is being hovered.</param>
public void UpdateContainerInfo(ReagentDispenserBoundUserInterfaceState state)
{
ContainerInfo.Children.Clear();
if (state.OutputContainer is null)
{
ContainerInfoName.Text = "";
ContainerInfoFill.Text = "";
ContainerInfo.Children.Add(new Label { Text = Loc.GetString("reagent-dispenser-window-no-container-loaded-text") });
return;
}
// Set Name of the container and its fill status (Ex: 44/100u)
ContainerInfoName.Text = state.OutputContainer.DisplayName;
ContainerInfoFill.Text = state.OutputContainer.CurrentVolume + "/" + state.OutputContainer.MaxVolume;
foreach (var (reagent, quantity) in state.OutputContainer.Reagents!)
{
// Try get to the prototype for the given reagent. This gives us its name.
var localizedName = _prototypeManager.TryIndex(reagent.Prototype, out ReagentPrototype? p)
? p.LocalizedName
: Loc.GetString("reagent-dispenser-window-reagent-name-not-found-text");
var nameLabel = new Label { Text = $"{localizedName}: " };
var quantityLabel = new Label
{
Text = Loc.GetString("reagent-dispenser-window-quantity-label-text", ("quantity", quantity)),
StyleClasses = { StyleNano.StyleClassLabelSecondaryColor },
};
ContainerInfo.Children.Add(new BoxContainer
{
Orientation = LayoutOrientation.Horizontal,
Children =
{
nameLabel,
quantityLabel,
}
});
}
}
}
public sealed class DispenseReagentButton : Button
{
public string ReagentId { get; }
public DispenseReagentButton(string reagentId, string text, string amount)
{
AddStyleClass("OpenRight");
ReagentId = reagentId;
Text = text + " " + amount;
}
}
public sealed class EjectJugButton : Button
{
public string ReagentId { get; }
public EjectJugButton(string reagentId)
{
AddStyleClass("OpenLeft");
ReagentId = reagentId;
Text = "⏏";
}
}
}