Files
tbd-station-14/Content.IntegrationTests/Tests/CargoTest.cs
Ertanic 81507b9d52 Localizable craftmenu (#32339)
* Now the name of the target craft items is taken directly from the prototypes

* Deleting unnecessary fields

* Deleting unnecessary fields

* Added suffix field

* Added override via localization keys

* My favorite ItemList and TextureRect have been replaced with ListContainer and EntityPrototypeView

* Fix suffix

* Fix construction ghosts... maybe

* Remove suffix from UI

* Suffixes have been removed from prototypes

* Added a description for the secret door

* Fix search..?

* The Icon field of ConstructionPrototype has been removed

* StackPrototypes used in the construction menu have been localized

* TagConstructionGraphStep used in the construction menu have been localized

* The search bar has been localized

* Fix localization and prototypes

* Recipes are now only loaded when the crafting window is opened.

* Fix crooked merge grid of the crafting menu.

* Localization update

* Fix cyborg graph

* Revert "Recipes are now only loaded when the crafting window is opened."

This reverts commit 97749483542c2d6272bda16edf49612c69a0761a.

* Fix loc

* fix merge

* Fix upstream

* Some of the logic has been moved to Shared

* fix

* Small adjustments

* Very small change

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-01 10:21:16 -04:00

254 lines
9.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using Content.Server.Cargo.Components;
using Content.Server.Cargo.Systems;
using Content.Server.Nutrition.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Cargo.Prototypes;
using Content.Shared.Prototypes;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests;
[TestFixture]
public sealed class CargoTest
{
private static readonly HashSet<ProtoId<CargoProductPrototype>> Ignored =
[
// This is ignored because it is explicitly intended to be able to sell for more than it costs.
new("FunCrateGambling")
];
[Test]
public async Task NoCargoOrderArbitrage()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var pricing = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<PricingSystem>();
await server.WaitAssertion(() =>
{
Assert.Multiple(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
{
if (Ignored.Contains(proto.ID))
continue;
var ent = entManager.SpawnEntity(proto.Product, testMap.MapCoords);
var price = pricing.GetPrice(ent);
Assert.That(price, Is.AtMost(proto.Cost), $"Found arbitrage on {proto.ID} cargo product! Cost is {proto.Cost} but sell is {price}!");
entManager.DeleteEntity(ent);
}
});
});
await pair.CleanReturnAsync();
}
[Test]
public async Task NoCargoBountyArbitrageTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
var mapSystem = server.System<SharedMapSystem>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var cargo = entManager.System<CargoSystem>();
var bounties = protoManager.EnumeratePrototypes<CargoBountyPrototype>().ToList();
await server.WaitAssertion(() =>
{
var mapId = testMap.MapId;
Assert.Multiple(() =>
{
foreach (var proto in protoManager.EnumeratePrototypes<CargoProductPrototype>())
{
var ent = entManager.SpawnEntity(proto.Product, new MapCoordinates(Vector2.Zero, mapId));
foreach (var bounty in bounties)
{
if (cargo.IsBountyComplete(ent, bounty))
Assert.That(proto.Cost, Is.GreaterThanOrEqualTo(bounty.Reward), $"Found arbitrage on {bounty.ID} cargo bounty! Product {proto.ID} costs {proto.Cost} but fulfills bounty {bounty.ID} with reward {bounty.Reward}!");
}
entManager.DeleteEntity(ent);
}
});
mapSystem.DeleteMap(mapId);
});
await pair.CleanReturnAsync();
}
[Test]
public async Task NoStaticPriceAndStackPrice()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoManager = server.ProtoMan;
var compFact = server.ResolveDependency<IComponentFactory>();
await server.WaitAssertion(() =>
{
var protoIds = protoManager.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => p.Components.ContainsKey("StaticPrice"))
.ToList();
foreach (var proto in protoIds)
{
// Sanity check
Assert.That(proto.TryGetComponent<StaticPriceComponent>(out var staticPriceComp, compFact), Is.True);
if (proto.TryGetComponent<StackPriceComponent>(out var stackPriceComp, compFact) && stackPriceComp.Price > 0)
{
Assert.That(staticPriceComp.Price, Is.EqualTo(0),
$"The prototype {proto} has a StackPriceComponent and StaticPriceComponent whose values are not compatible with each other.");
}
if (proto.HasComponent<StackComponent>(compFact))
{
Assert.That(staticPriceComp.Price, Is.EqualTo(0),
$"The prototype {proto} has a StackComponent and StaticPriceComponent whose values are not compatible with each other.");
}
}
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Tests to see if any items that are valid for cargo bounties can be sliced into items that
/// are also valid for the same bounty entry.
/// </summary>
[Test]
public async Task NoSliceableBountyArbitrageTest()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var testMap = await pair.CreateTestMap();
var entManager = server.ResolveDependency<IEntityManager>();
var mapSystem = server.System<SharedMapSystem>();
var mapManager = server.ResolveDependency<IMapManager>();
var protoManager = server.ResolveDependency<IPrototypeManager>();
var componentFactory = server.ResolveDependency<IComponentFactory>();
var whitelist = entManager.System<EntityWhitelistSystem>();
var cargo = entManager.System<CargoSystem>();
var sliceableSys = entManager.System<SliceableFoodSystem>();
var bounties = protoManager.EnumeratePrototypes<CargoBountyPrototype>().ToList();
await server.WaitAssertion(() =>
{
var mapId = testMap.MapId;
var grid = mapManager.CreateGridEntity(mapId);
var coord = new EntityCoordinates(grid.Owner, 0, 0);
var sliceableEntityProtos = protoManager.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => p.TryGetComponent<SliceableFoodComponent>(out _, componentFactory))
.Select(p => p.ID)
.ToList();
foreach (var proto in sliceableEntityProtos)
{
var ent = entManager.SpawnEntity(proto, coord);
var sliceable = entManager.GetComponent<SliceableFoodComponent>(ent);
// Check each bounty
foreach (var bounty in bounties)
{
// Check each entry in the bounty
foreach (var entry in bounty.Entries)
{
// See if the entity counts as part of this bounty entry
if (!cargo.IsValidBountyEntry(ent, entry))
continue;
// Spawn a slice
var slice = entManager.SpawnEntity(sliceable.Slice, coord);
// See if the slice also counts for this bounty entry
if (!cargo.IsValidBountyEntry(slice, entry))
{
entManager.DeleteEntity(slice);
continue;
}
entManager.DeleteEntity(slice);
// If for some reason it can only make one slice, that's okay, I guess
Assert.That(sliceable.TotalCount, Is.EqualTo(1), $"{proto} counts as part of cargo bounty {bounty.ID} and slices into {sliceable.TotalCount} slices which count for the same bounty!");
}
}
entManager.DeleteEntity(ent);
}
mapSystem.DeleteMap(mapId);
});
await pair.CleanReturnAsync();
}
[TestPrototypes]
private const string StackProto = @"
- type: entity
id: A
- type: stack
id: StackProto
name: stack-steel
spawn: A
- type: entity
id: StackEnt
components:
- type: StackPrice
price: 20
- type: Stack
stackType: StackProto
count: 5
";
[Test]
public async Task StackPrice()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entManager = server.ResolveDependency<IEntityManager>();
await server.WaitAssertion(() =>
{
var priceSystem = entManager.System<PricingSystem>();
var ent = entManager.SpawnEntity("StackEnt", MapCoordinates.Nullspace);
var price = priceSystem.GetPrice(ent);
Assert.That(price, Is.EqualTo(100.0));
});
await pair.CleanReturnAsync();
}
}