Files
tbd-station-14/Content.Server/Store/Conditions/BuyBeforeCondition.cs

57 lines
1.6 KiB
C#

using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Store;
using Robust.Shared.Prototypes;
namespace Content.Server.Store.Conditions;
public sealed partial class BuyBeforeCondition : ListingCondition
{
/// <summary>
/// Required listing(s) needed to purchase before this listing is available
/// </summary>
[DataField(required: true)]
public HashSet<ProtoId<ListingPrototype>> Whitelist;
/// <summary>
/// Listing(s) that if bought, block this purchase, if any.
/// </summary>
public HashSet<ProtoId<ListingPrototype>>? Blacklist;
public override bool Condition(ListingConditionArgs args)
{
if (!args.EntityManager.TryGetComponent<StoreComponent>(args.StoreEntity, out var storeComp))
return false;
var allListings = storeComp.Listings;
var purchasesFound = false;
if (Blacklist != null)
{
foreach (var blacklistListing in Blacklist)
{
foreach (var listing in allListings)
{
if (listing.ID == blacklistListing.Id && listing.PurchaseAmount > 0)
return false;
}
}
}
foreach (var requiredListing in Whitelist)
{
foreach (var listing in allListings)
{
if (listing.ID == requiredListing.Id)
{
purchasesFound = listing.PurchaseAmount > 0;
break;
}
}
}
return purchasesFound;
}
}