Files
tbd-station-14/Content.Client/Decals/DecalSystem.cs
metalgearsloth 985da52191 Decal fix (#21761)
- Don't send stale chunks for deleted grid as client just errors it anyway.
- Store some allocations in fields.
2023-11-21 21:35:57 -07:00

188 lines
6.5 KiB
C#

using Content.Client.Decals.Overlays;
using Content.Shared.Decals;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Shared.GameStates;
using Robust.Shared.Utility;
using static Content.Shared.Decals.DecalGridComponent;
namespace Content.Client.Decals
{
public sealed class DecalSystem : SharedDecalSystem
{
[Dependency] private readonly IOverlayManager _overlayManager = default!;
[Dependency] private readonly SpriteSystem _sprites = default!;
private DecalOverlay _overlay = default!;
private HashSet<uint> _removedUids = new();
private readonly List<Vector2i> _removedChunks = new();
public override void Initialize()
{
base.Initialize();
_overlay = new DecalOverlay(_sprites, EntityManager, PrototypeManager);
_overlayManager.AddOverlay(_overlay);
SubscribeLocalEvent<DecalGridComponent, ComponentHandleState>(OnHandleState);
SubscribeNetworkEvent<DecalChunkUpdateEvent>(OnChunkUpdate);
}
public void ToggleOverlay()
{
if (_overlayManager.HasOverlay<DecalOverlay>())
{
_overlayManager.RemoveOverlay(_overlay);
}
else
{
_overlayManager.AddOverlay(_overlay);
}
}
public override void Shutdown()
{
base.Shutdown();
_overlayManager.RemoveOverlay(_overlay);
}
protected override void OnDecalRemoved(EntityUid gridId, uint decalId, DecalGridComponent component, Vector2i indices, DecalChunk chunk)
{
base.OnDecalRemoved(gridId, decalId, component, indices, chunk);
if (!component.DecalZIndexIndex.Remove(decalId, out var zIndex))
return;
if (!component.DecalRenderIndex.TryGetValue(zIndex, out var renderIndex))
return;
renderIndex.Remove(decalId);
if (renderIndex.Count == 0)
component.DecalRenderIndex.Remove(zIndex);
}
private void OnHandleState(EntityUid gridUid, DecalGridComponent gridComp, ref ComponentHandleState args)
{
if (args.Current is not DecalGridState state)
return;
// is this a delta or full state?
_removedChunks.Clear();
if (!state.FullState)
{
foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
{
if (!state.AllChunks!.Contains(key))
_removedChunks.Add(key);
}
}
else
{
foreach (var key in gridComp.ChunkCollection.ChunkCollection.Keys)
{
if (!state.Chunks.ContainsKey(key))
_removedChunks.Add(key);
}
}
if (_removedChunks.Count > 0)
RemoveChunks(gridUid, gridComp, _removedChunks);
if (state.Chunks.Count > 0)
UpdateChunks(gridUid, gridComp, state.Chunks);
}
private void OnChunkUpdate(DecalChunkUpdateEvent ev)
{
foreach (var (netGrid, updatedGridChunks) in ev.Data)
{
if (updatedGridChunks.Count == 0)
continue;
var gridId = GetEntity(netGrid);
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Log.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
UpdateChunks(gridId, gridComp, updatedGridChunks);
}
// Now we'll cull old chunks out of range as the server will send them to us anyway.
foreach (var (netGrid, chunks) in ev.RemovedChunks)
{
if (chunks.Count == 0)
continue;
var gridId = GetEntity(netGrid);
if (!TryComp(gridId, out DecalGridComponent? gridComp))
{
Log.Error($"Received decal information for an entity without a decal component: {ToPrettyString(gridId)}");
continue;
}
RemoveChunks(gridId, gridComp, chunks);
}
}
private void UpdateChunks(EntityUid gridId, DecalGridComponent gridComp, Dictionary<Vector2i, DecalChunk> updatedGridChunks)
{
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
var renderIndex = gridComp.DecalRenderIndex;
var zIndexIndex = gridComp.DecalZIndexIndex;
// Update any existing data / remove decals we didn't receive data for.
foreach (var (indices, newChunkData) in updatedGridChunks)
{
if (chunkCollection.TryGetValue(indices, out var chunk))
{
_removedUids.Clear();
_removedUids.UnionWith(chunk.Decals.Keys);
_removedUids.ExceptWith(newChunkData.Decals.Keys);
foreach (var removedUid in _removedUids)
{
OnDecalRemoved(gridId, removedUid, gridComp, indices, chunk);
gridComp.DecalIndex.Remove(removedUid);
}
}
chunkCollection[indices] = newChunkData;
foreach (var (uid, decal) in newChunkData.Decals)
{
if (zIndexIndex.TryGetValue(uid, out var zIndex))
renderIndex[zIndex].Remove(uid);
renderIndex.GetOrNew(decal.ZIndex)[uid] = decal;
zIndexIndex[uid] = decal.ZIndex;
gridComp.DecalIndex[uid] = indices;
}
}
}
private void RemoveChunks(EntityUid gridId, DecalGridComponent gridComp, IEnumerable<Vector2i> chunks)
{
var chunkCollection = gridComp.ChunkCollection.ChunkCollection;
foreach (var index in chunks)
{
if (!chunkCollection.TryGetValue(index, out var chunk))
continue;
foreach (var decalId in chunk.Decals.Keys)
{
OnDecalRemoved(gridId, decalId, gridComp, index, chunk);
gridComp.DecalIndex.Remove(decalId);
}
chunkCollection.Remove(index);
}
}
}
}