Files
tbd-station-14/Content.Client/Disposal/Systems/DisposalUnitSystem.cs
2023-06-22 00:31:19 +10:00

189 lines
6.5 KiB
C#

using Content.Client.Disposal.Components;
using Content.Client.Disposal.UI;
using Content.Shared.Disposal;
using Robust.Client.GameObjects;
using Robust.Client.Animations;
using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
namespace Content.Client.Disposal.Systems;
public sealed class DisposalUnitSystem : SharedDisposalUnitSystem
{
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
private const string AnimationKey = "disposal_unit_animation";
private readonly List<EntityUid> _pressuringDisposals = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DisposalUnitComponent, ComponentInit>(OnComponentInit);
SubscribeLocalEvent<DisposalUnitComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
public void UpdateActive(EntityUid disposalEntity, bool active)
{
if (active)
{
if (!_pressuringDisposals.Contains(disposalEntity))
_pressuringDisposals.Add(disposalEntity);
}
else
{
_pressuringDisposals.Remove(disposalEntity);
}
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
for (var i = _pressuringDisposals.Count - 1; i >= 0; i--)
{
var disposal = _pressuringDisposals[i];
if (!UpdateInterface(disposal))
continue;
_pressuringDisposals.RemoveAt(i);
}
}
private bool UpdateInterface(EntityUid disposalUnit)
{
if (!TryComp(disposalUnit, out DisposalUnitComponent? component) || component.Deleted)
return true;
if (component.Deleted)
return true;
if (!TryComp(disposalUnit, out ClientUserInterfaceComponent? userInterface))
return true;
var state = component.UiState;
if (state == null)
return true;
foreach (var inter in userInterface.Interfaces)
{
if (inter is DisposalUnitBoundUserInterface boundInterface)
{
return boundInterface.UpdateWindowState(state) != false;
}
}
return true;
}
private void OnComponentInit(EntityUid uid, DisposalUnitComponent disposalUnit, ComponentInit args)
{
if (!TryComp<SpriteComponent>(uid, out var sprite))
return;
if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.Base, out var baseLayerIdx))
return; // Couldn't find the "normal" layer to return to after flush animation
if (!sprite.LayerMapTryGet(DisposalUnitVisualLayers.BaseFlush, out var flushLayerIdx))
return; // Couldn't find the flush animation layer
var originalBaseState = sprite.LayerGetState(baseLayerIdx);
var flushState = sprite.LayerGetState(flushLayerIdx);
// Setup the flush animation to play
disposalUnit.FlushAnimation = new Animation
{
Length = TimeSpan.FromSeconds(disposalUnit.FlushTime),
AnimationTracks = {
new AnimationTrackSpriteFlick {
LayerKey = DisposalUnitVisualLayers.BaseFlush,
KeyFrames = {
// Play the flush animation
new AnimationTrackSpriteFlick.KeyFrame(flushState, 0),
// Return to base state (though, depending on how the unit is
// configured we might get an appearence change event telling
// us to go to charging state)
new AnimationTrackSpriteFlick.KeyFrame(originalBaseState, disposalUnit.FlushTime)
}
},
}
};
if (disposalUnit.FlushSound != null)
{
disposalUnit.FlushAnimation.AnimationTracks.Add(
new AnimationTrackPlaySound
{
KeyFrames = {
new AnimationTrackPlaySound.KeyFrame(_audioSystem.GetSound(disposalUnit.FlushSound), 0)
}
});
}
EnsureComp<AnimationPlayerComponent>(uid);
UpdateState(uid, disposalUnit, sprite);
}
private void OnAppearanceChange(EntityUid uid, DisposalUnitComponent unit, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
{
return;
}
UpdateState(uid, unit, args.Sprite);
}
// Update visuals and tick animation
private void UpdateState(EntityUid uid, DisposalUnitComponent unit, SpriteComponent sprite)
{
if (!_appearanceSystem.TryGetData<VisualState>(uid, Visuals.VisualState, out var state))
{
return;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.Unanchored, state == VisualState.UnAnchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.Base, state == VisualState.Anchored);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseCharging, state == VisualState.Charging);
sprite.LayerSetVisible(DisposalUnitVisualLayers.BaseFlush, state == VisualState.Flushing);
if (state == VisualState.Flushing)
{
if (!_animationSystem.HasRunningAnimation(uid, AnimationKey))
{
_animationSystem.Play(uid, unit.FlushAnimation, AnimationKey);
}
}
if (!_appearanceSystem.TryGetData<HandleState>(uid, Visuals.Handle, out var handleState))
{
handleState = HandleState.Normal;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayEngaged, handleState != HandleState.Normal);
if (!_appearanceSystem.TryGetData<LightStates>(uid, Visuals.Light, out var lightState))
{
lightState = LightStates.Off;
}
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayCharging,
(lightState & LightStates.Charging) != 0);
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayReady,
(lightState & LightStates.Ready) != 0);
sprite.LayerSetVisible(DisposalUnitVisualLayers.OverlayFull,
(lightState & LightStates.Full) != 0);
}
}
public enum DisposalUnitVisualLayers : byte
{
Unanchored,
Base,
BaseCharging,
BaseFlush,
OverlayCharging,
OverlayReady,
OverlayFull,
OverlayEngaged
}