Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Hands/FreeHandCon.cs
2021-12-20 15:20:27 +01:00

36 lines
1010 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Server.Hands.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Hands
{
public class FreeHandCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var owner = context.GetState<SelfState>().GetValue();
if (owner == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(owner, out HandsComponent? handsComponent))
{
return 0.0f;
}
var handCount = 0;
var freeCount = 0;
foreach (var hand in handsComponent.ActivePriorityEnumerable())
{
handCount++;
if (handsComponent.GetItem(hand) == null)
{
freeCount += 1;
}
}
return (float) freeCount / handCount;
}
}
}