Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/TargetHealthCon.cs
2021-12-20 15:20:27 +01:00

24 lines
725 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.Damage;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetHealthCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !IoCManager.Resolve<IEntityManager>().TryGetComponent(target, out DamageableComponent? damageableComponent))
{
return 0.0f;
}
return (float) damageableComponent.TotalDamage / 300.0f;
}
}
}