Files
tbd-station-14/Content.Shared/PAI/SharedPAISystem.cs
mr-bo-jangles 412f3f470c Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00

40 lines
1.6 KiB
C#

using Content.Shared.Actions;
namespace Content.Shared.PAI
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// </summary>
public abstract class SharedPAISystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
private void OnMapInit(EntityUid uid, PAIComponent component, MapInitEvent args)
{
_actionsSystem.AddAction(uid, ref component.MidiAction, component.MidiActionId);
_actionsSystem.AddAction(uid, ref component.MapAction, component.MapActionId);
}
private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
{
_actionsSystem.RemoveAction(uid, component.MidiAction);
_actionsSystem.RemoveAction(uid, component.MapAction);
}
}
}