* Marking coloring WIP * EnsureDefault now supports coloring! * Now markings have coloring when they get added * Many things * yml files * cleanup * Some requested changes * Nullable type and WIP caching * Time to resolve that thing with deprecated hair fields * Latest reviews + im still trying to use these hair markings * FirstOrDefault thing and Tattoo docs * IDK * It's now works a bit more properly in preferences GUI * THEY SYNCING! However preferences GUI still broken and doesn't work properly * Markings now updating when changing in GUI. However they still don't work properly with bald humanoids * Forgor... * Default hair-colored markings will not color to hair if there is no hair * Fixed default colors for customizable markings * Fixed bug in prefs GUI that set current hair to null * Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color * final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes) * fix * fixed dirty. no more funni invis bug * Mirrors and client profile loading * default colors soon TM * review + better coloring * Hardcode is gone * diona markings * oh my god * fixed CategoryColoring * cool fallback, clean up and some other tweaks * code style * more style * a
32 lines
593 B
C#
32 lines
593 B
C#
using Content.Shared.Humanoid.Markings;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Humanoid
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{
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[Serializable, NetSerializable]
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public enum HumanoidVisualLayers : byte
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{
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Tail,
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Hair,
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FacialHair,
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Chest,
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Head,
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Snout,
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HeadSide, // side parts (i.e., frills)
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HeadTop, // top parts (i.e., ears)
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Eyes,
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RArm,
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LArm,
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RHand,
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LHand,
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RLeg,
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LLeg,
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RFoot,
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LFoot,
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Handcuffs,
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StencilMask,
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Ensnare,
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Fire,
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}
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}
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