38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using Robust.Shared.Prototypes;
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using Robust.Shared.Utility;
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namespace Content.Shared.Decals
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{
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[Prototype("decal")]
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public sealed partial class DecalPrototype : IPrototype
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{
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[IdDataField] public string ID { get; } = null!;
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[DataField("sprite")] public SpriteSpecifier Sprite { get; private set; } = SpriteSpecifier.Invalid;
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[DataField("tags")] public List<string> Tags = new();
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[DataField("showMenu")] public bool ShowMenu = true;
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/// <summary>
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/// If the decal is rotated compared to our eye should we snap it to south.
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/// </summary>
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[DataField("snapCardinals")] public bool SnapCardinals = false;
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/// <summary>
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/// True if this decal is cleanable by default.
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/// </summary>
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[DataField]
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public bool DefaultCleanable;
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/// <summary>
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/// True if this decal has custom colors applied by default
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/// </summary>
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[DataField]
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public bool DefaultCustomColor;
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/// <summary>
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/// True if this decal snaps to a tile by default
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/// </summary>
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[DataField]
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public bool DefaultSnap = true;
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}
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}
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