Files
tbd-station-14/Content.Shared/Decals/DecalGridChunkCollectionTypeSerializer.cs

245 lines
9.2 KiB
C#

using System.Globalization;
using System.Linq;
using System.Numerics;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager;
using Robust.Shared.Serialization.Markdown;
using Robust.Shared.Serialization.Markdown.Mapping;
using Robust.Shared.Serialization.Markdown.Sequence;
using Robust.Shared.Serialization.Markdown.Validation;
using Robust.Shared.Serialization.Markdown.Value;
using Robust.Shared.Serialization.TypeSerializers.Interfaces;
using Robust.Shared.Utility;
using static Content.Shared.Decals.DecalGridComponent;
namespace Content.Shared.Decals
{
[TypeSerializer]
public sealed partial class DecalGridChunkCollectionTypeSerializer : ITypeSerializer<DecalGridChunkCollection, MappingDataNode>
{
public ValidationNode Validate(ISerializationManager serializationManager, MappingDataNode node,
IDependencyCollection dependencies, ISerializationContext? context = null)
{
return serializationManager.ValidateNode<Dictionary<Vector2i, Dictionary<uint, Decal>>>(node, context);
}
public DecalGridChunkCollection Read(ISerializationManager serializationManager,
MappingDataNode node,
IDependencyCollection dependencies, SerializationHookContext hookCtx, ISerializationContext? context = null,
ISerializationManager.InstantiationDelegate<DecalGridChunkCollection>? _ = default)
{
node.TryGetValue(new ValueDataNode("version"), out var versionNode);
var version = ((ValueDataNode?) versionNode)?.AsInt() ?? 1;
Dictionary<Vector2i, DecalChunk> dictionary;
// TODO: Dump this when we don't need support anymore.
if (version > 1)
{
var nodes = (SequenceDataNode) node["nodes"];
dictionary = new Dictionary<Vector2i, DecalChunk>();
foreach (var dNode in nodes)
{
var aNode = (MappingDataNode) dNode;
var data = serializationManager.Read<DecalData>(aNode["node"], hookCtx, context);
var deckNodes = (MappingDataNode) aNode["decals"];
foreach (var (decalUidNode, decalData) in deckNodes)
{
var dUid = serializationManager.Read<uint>(decalUidNode, hookCtx, context);
var coords = serializationManager.Read<Vector2>(decalData, hookCtx, context);
var chunkOrigin = SharedMapSystem.GetChunkIndices(coords, SharedDecalSystem.ChunkSize);
var chunk = dictionary.GetOrNew(chunkOrigin);
var decal = new Decal(coords, data.Id, data.Color, data.Angle, data.ZIndex, data.Cleanable);
chunk.Decals.Add(dUid, decal);
}
}
}
else
{
dictionary = serializationManager.Read<Dictionary<Vector2i, DecalChunk>>(node, hookCtx, context, notNullableOverride: true);
}
var uids = new SortedSet<uint>();
var uidChunkMap = new Dictionary<uint, Vector2i>();
var allIndices = dictionary.Keys.ToList();
allIndices.Sort((x, y) => x.X == y.X ? x.Y.CompareTo(y.Y) : x.X.CompareTo(y.X));
foreach (var indices in allIndices)
{
var decals = dictionary[indices];
var decalUids = decals.Decals.Keys.ToList();
decalUids.Sort();
foreach (var uid in decalUids)
{
uids.Add(uid);
uidChunkMap[uid] = indices;
}
}
var uidMap = new Dictionary<uint, uint>();
uint nextIndex = 0;
foreach (var uid in uids)
{
uidMap[uid] = nextIndex++;
}
var newDict = new Dictionary<Vector2i, DecalChunk>();
foreach (var (oldUid, newUid) in uidMap)
{
var indices = uidChunkMap[oldUid];
if(!newDict.ContainsKey(indices))
newDict[indices] = new();
newDict[indices].Decals[newUid] = dictionary[indices].Decals[oldUid];
}
return new DecalGridChunkCollection(newDict) { NextDecalId = nextIndex };
}
public DataNode Write(ISerializationManager serializationManager,
DecalGridChunkCollection value, IDependencyCollection dependencies,
bool alwaysWrite = false,
ISerializationContext? context = null)
{
var lookup = new Dictionary<DecalData, List<uint>>();
var decalLookup = new Dictionary<uint, Decal>();
var allData = new MappingDataNode();
// Want consistent chunk + decal ordering so diffs aren't mangled
var chunks = new List<Vector2i>(value.ChunkCollection.Keys);
chunks.Sort((x, y) => x.X == y.X ? x.Y.CompareTo(y.Y) : x.X.CompareTo(y.X));
var nodes = new SequenceDataNode();
// Assuming decal indices stay consistent:
// We'll write decals by
// - decaldata
// - decal uid
// - additional decal data
// Build all of the decal lookups first.
foreach (var chunk in value.ChunkCollection.Values)
{
var sortedDecals = new List<uint>(chunk.Decals.Keys);
sortedDecals.Sort();
foreach (var (uid, decal) in chunk.Decals)
{
var data = new DecalData(decal);
var existing = lookup.GetOrNew(data);
existing.Add(uid);
decalLookup[uid] = decal;
}
}
var lookupNodes = lookup.Keys.ToList();
lookupNodes.Sort();
foreach (var data in lookupNodes)
{
var uids = lookup[data];
var lookupNode = new MappingDataNode { { "node", serializationManager.WriteValue(data, alwaysWrite, context) } };
var decks = new MappingDataNode();
uids.Sort();
foreach (var uid in uids)
{
var decal = decalLookup[uid];
// Inline coordinates
decks.Add(serializationManager.WriteValue(uid, alwaysWrite, context), serializationManager.WriteValue(decal.Coordinates, alwaysWrite, context));
}
lookupNode.Add("decals", decks);
nodes.Add(lookupNode);
}
allData.Add("version", 2.ToString(CultureInfo.InvariantCulture));
allData.Add("nodes", nodes);
return allData;
}
[DataDefinition]
private readonly partial struct DecalData : IEquatable<DecalData>, IComparable<DecalData>
{
[DataField("id")]
public string Id { get; init; } = string.Empty;
[DataField("color")]
public Color? Color { get; init; }
[DataField("angle")]
public Angle Angle { get; init; } = Angle.Zero;
[DataField("zIndex")]
public int ZIndex { get; init; }
[DataField("cleanable")]
public bool Cleanable { get; init; }
public DecalData(string id, Color? color, Angle angle, int zIndex, bool cleanable)
{
Id = id;
Color = color;
Angle = angle;
ZIndex = zIndex;
Cleanable = cleanable;
}
public DecalData(Decal decal)
{
Id = decal.Id;
Color = decal.Color;
Angle = decal.Angle;
ZIndex = decal.ZIndex;
Cleanable = decal.Cleanable;
}
public bool Equals(DecalData other)
{
return Id == other.Id &&
Nullable.Equals(Color, other.Color) &&
Angle.Equals(other.Angle) &&
ZIndex == other.ZIndex &&
Cleanable == other.Cleanable;
}
public override bool Equals(object? obj)
{
return obj is DecalData other && Equals(other);
}
public override int GetHashCode()
{
return HashCode.Combine(Id, Color, Angle, ZIndex, Cleanable);
}
public int CompareTo(DecalData other)
{
var idComparison = string.Compare(Id, other.Id, StringComparison.Ordinal);
if (idComparison != 0)
return idComparison;
var colorComparison = string.Compare(Color?.ToHex(), other.Color?.ToHex(), StringComparison.Ordinal);
if (colorComparison != 0)
return colorComparison;
var angleComparison = Angle.Theta.CompareTo(other.Angle.Theta);
if (angleComparison != 0)
return angleComparison;
var zIndexComparison = ZIndex.CompareTo(other.ZIndex);
if (zIndexComparison != 0)
return zIndexComparison;
return Cleanable.CompareTo(other.Cleanable);
}
}
}
}