50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using Content.Shared.Random;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared.Communications;
|
|
|
|
/// <summary>
|
|
/// Component for hacking a communications console to call in a threat.
|
|
/// Can only be done once, the component is remove afterwards.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent, Access(typeof(SharedCommsHackerSystem))]
|
|
public sealed partial class CommsHackerComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Time taken to hack the console
|
|
/// </summary>
|
|
[DataField, ViewVariables(VVAccess.ReadWrite)]
|
|
public TimeSpan Delay = TimeSpan.FromSeconds(20);
|
|
|
|
/// <summary>
|
|
/// Weighted random for the possible threats to choose from.
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public ProtoId<WeightedRandomPrototype> Threats = string.Empty;
|
|
}
|
|
|
|
/// <summary>
|
|
/// A threat that can be called in to the station by a ninja hacking a communications console.
|
|
/// Generally some kind of mid-round minor antag, though you could make it call in scrubber backflow if you wanted to.
|
|
/// You wouldn't do that, right?
|
|
/// </summary>
|
|
[Prototype("ninjaHackingThreat")]
|
|
public sealed partial class NinjaHackingThreatPrototype : IPrototype
|
|
{
|
|
[IdDataField]
|
|
public string ID { get; private set; } = default!;
|
|
|
|
/// <summary>
|
|
/// Locale id for the announcement to be made from CentCom.
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public LocId Announcement;
|
|
|
|
/// <summary>
|
|
/// The game rule for the threat to be added, it should be able to work when added mid-round otherwise this will do nothing.
|
|
/// </summary>
|
|
[DataField(required: true)]
|
|
public EntProtoId Rule;
|
|
}
|