26 lines
686 B
C#
26 lines
686 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Cabinet;
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/// <summary>
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/// Used for entities that can be opened, closed, and can hold one item. E.g., fire extinguisher cabinets.
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/// Requires <c>OpenableComponent</c>.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(ItemCabinetSystem))]
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public sealed partial class ItemCabinetComponent : Component
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{
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/// <summary>
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/// Name of the <see cref="ItemSlot"/> that stores the actual item.
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/// </summary>
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[DataField]
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public string Slot = "ItemCabinet";
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}
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[Serializable, NetSerializable]
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public enum ItemCabinetVisuals : byte
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{
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ContainsItem,
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Layer
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}
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