197 lines
6.1 KiB
C#
197 lines
6.1 KiB
C#
using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.StationEvents.Components;
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using Content.Shared.CCVar;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents;
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public sealed class EventManagerSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly IChatManager _chat = default!;
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[Dependency] public readonly GameTicker GameTicker = default!;
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public bool EventsEnabled { get; private set; }
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private void SetEnabled(bool value) => EventsEnabled = value;
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public override void Initialize()
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{
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base.Initialize();
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Subs.CVar(_configurationManager, CCVars.EventsEnabled, SetEnabled, true);
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}
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/// <summary>
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/// Randomly runs a valid event.
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/// </summary>
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public string RunRandomEvent()
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{
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var randomEvent = PickRandomEvent();
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if (randomEvent == null)
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{
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var errStr = Loc.GetString("station-event-system-run-random-event-no-valid-events");
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Log.Error(errStr);
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return errStr;
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}
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var ent = GameTicker.AddGameRule(randomEvent);
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var str = Loc.GetString("station-event-system-run-event",("eventName", ToPrettyString(ent)));
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_chat.SendAdminAlert(str);
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Log.Info(str);
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return str;
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}
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/// <summary>
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/// Randomly picks a valid event.
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/// </summary>
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public string? PickRandomEvent()
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{
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var availableEvents = AvailableEvents();
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Log.Info($"Picking from {availableEvents.Count} total available events");
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return FindEvent(availableEvents);
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}
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/// <summary>
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/// Pick a random event from the available events at this time, also considering their weightings.
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/// </summary>
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/// <returns></returns>
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public string? FindEvent(Dictionary<EntityPrototype, StationEventComponent> availableEvents)
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{
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if (availableEvents.Count == 0)
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{
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Log.Warning("No events were available to run!");
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return null;
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}
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var sumOfWeights = 0;
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foreach (var stationEvent in availableEvents.Values)
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{
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sumOfWeights += (int) stationEvent.Weight;
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}
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sumOfWeights = _random.Next(sumOfWeights);
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foreach (var (proto, stationEvent) in availableEvents)
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{
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sumOfWeights -= (int) stationEvent.Weight;
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if (sumOfWeights <= 0)
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{
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return proto.ID;
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}
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}
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Log.Error("Event was not found after weighted pick process!");
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return null;
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}
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/// <summary>
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/// Gets the events that have met their player count, time-until start, etc.
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/// </summary>
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/// <param name="playerCountOverride">Override for player count, if using this to simulate events rather than in an actual round.</param>
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/// <param name="currentTimeOverride">Override for round time, if using this to simulate events rather than in an actual round.</param>
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/// <returns></returns>
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public Dictionary<EntityPrototype, StationEventComponent> AvailableEvents(
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bool ignoreEarliestStart = false,
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int? playerCountOverride = null,
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TimeSpan? currentTimeOverride = null)
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{
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var playerCount = playerCountOverride ?? _playerManager.PlayerCount;
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// playerCount does a lock so we'll just keep the variable here
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var currentTime = currentTimeOverride ?? (!ignoreEarliestStart
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? GameTicker.RoundDuration()
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: TimeSpan.Zero);
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var result = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var (proto, stationEvent) in AllEvents())
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{
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if (CanRun(proto, stationEvent, playerCount, currentTime))
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{
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result.Add(proto, stationEvent);
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}
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}
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return result;
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}
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public Dictionary<EntityPrototype, StationEventComponent> AllEvents()
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{
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var allEvents = new Dictionary<EntityPrototype, StationEventComponent>();
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foreach (var prototype in _prototype.EnumeratePrototypes<EntityPrototype>())
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{
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if (prototype.Abstract)
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continue;
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if (!prototype.TryGetComponent<StationEventComponent>(out var stationEvent))
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continue;
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allEvents.Add(prototype, stationEvent);
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}
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return allEvents;
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}
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private int GetOccurrences(EntityPrototype stationEvent)
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{
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return GetOccurrences(stationEvent.ID);
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}
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private int GetOccurrences(string stationEvent)
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{
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return GameTicker.AllPreviousGameRules.Count(p => p.Item2 == stationEvent);
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}
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public TimeSpan TimeSinceLastEvent(EntityPrototype stationEvent)
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{
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foreach (var (time, rule) in GameTicker.AllPreviousGameRules.Reverse())
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{
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if (rule == stationEvent.ID)
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return time;
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}
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return TimeSpan.Zero;
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}
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private bool CanRun(EntityPrototype prototype, StationEventComponent stationEvent, int playerCount, TimeSpan currentTime)
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{
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if (GameTicker.IsGameRuleActive(prototype.ID))
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return false;
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if (stationEvent.MaxOccurrences.HasValue && GetOccurrences(prototype) >= stationEvent.MaxOccurrences.Value)
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{
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return false;
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}
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if (playerCount < stationEvent.MinimumPlayers)
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{
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return false;
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}
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if (currentTime != TimeSpan.Zero && currentTime.TotalMinutes < stationEvent.EarliestStart)
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{
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return false;
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}
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var lastRun = TimeSinceLastEvent(prototype);
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if (lastRun != TimeSpan.Zero && currentTime.TotalMinutes <
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stationEvent.ReoccurrenceDelay + lastRun.TotalMinutes)
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{
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return false;
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}
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return true;
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}
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}
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