Files
tbd-station-14/Content.Server/Standing/StandingStateSystem.cs
metalgearsloth a9502be29e Revert "Fix chat bubbles (#25643)" (#25645)
* Revert "Fix chat bubbles (#25643)"

This reverts commit 23d2c4d924.

* Revert "Fixes obsolete Transform warnings in Content. (#25256)"

This reverts commit f284b43ff6.
2024-02-28 00:51:20 +11:00

63 lines
2.0 KiB
C#

using System.Numerics;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Standing;
using Content.Shared.Throwing;
using Robust.Shared.Physics.Components;
using Robust.Shared.Random;
namespace Content.Server.Standing;
public sealed class StandingStateSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly ThrowingSystem _throwingSystem = default!;
private void FallOver(EntityUid uid, StandingStateComponent component, DropHandItemsEvent args)
{
var direction = EntityManager.TryGetComponent(uid, out PhysicsComponent? comp) ? comp.LinearVelocity / 50 : Vector2.Zero;
var dropAngle = _random.NextFloat(0.8f, 1.2f);
var fellEvent = new FellDownEvent(uid);
RaiseLocalEvent(uid, fellEvent, false);
if (!TryComp(uid, out HandsComponent? handsComp))
return;
var worldRotation = EntityManager.GetComponent<TransformComponent>(uid).WorldRotation.ToVec();
foreach (var hand in handsComp.Hands.Values)
{
if (hand.HeldEntity is not EntityUid held)
continue;
if (!_handsSystem.TryDrop(uid, hand, null, checkActionBlocker: false, handsComp: handsComp))
continue;
_throwingSystem.TryThrow(held,
_random.NextAngle().RotateVec(direction / dropAngle + worldRotation / 50),
0.5f * dropAngle * _random.NextFloat(-0.9f, 1.1f),
uid, 0);
}
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StandingStateComponent, DropHandItemsEvent>(FallOver);
}
}
/// <summary>
/// Raised after an entity falls down.
/// </summary>
public sealed class FellDownEvent : EntityEventArgs
{
public EntityUid Uid { get; }
public FellDownEvent(EntityUid uid)
{
Uid = uid;
}
}