Files
tbd-station-14/Content.Server/Resist/ResistLockerSystem.cs
nikthechampiongr 362d56981f Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00

89 lines
3.3 KiB
C#

using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Lock;
using Content.Shared.Movement.Events;
using Content.Shared.Popups;
using Content.Shared.Resist;
using Content.Shared.Tools.Components;
using Content.Shared.Tools.Systems;
namespace Content.Server.Resist;
public sealed class ResistLockerSystem : EntitySystem
{
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
[Dependency] private readonly LockSystem _lockSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly WeldableSystem _weldable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ResistLockerComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
SubscribeLocalEvent<ResistLockerComponent, ResistLockerDoAfterEvent>(OnDoAfter);
}
private void OnRelayMovement(EntityUid uid, ResistLockerComponent component, ref ContainerRelayMovementEntityEvent args)
{
if (component.IsResisting)
return;
if (!TryComp(uid, out EntityStorageComponent? storageComponent))
return;
if (TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked || _weldable.IsWelded(uid))
{
AttemptResist(args.Entity, uid, storageComponent, component);
}
}
private void AttemptResist(EntityUid user, EntityUid target, EntityStorageComponent? storageComponent = null, ResistLockerComponent? resistLockerComponent = null)
{
if (!Resolve(target, ref storageComponent, ref resistLockerComponent))
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, user, resistLockerComponent.ResistTime, new ResistLockerDoAfterEvent(), target, target: target)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = false //No hands 'cause we be kickin'
};
resistLockerComponent.IsResisting = true;
_popupSystem.PopupEntity(Loc.GetString("resist-locker-component-start-resisting"), user, user, PopupType.Large);
_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
}
private void OnDoAfter(EntityUid uid, ResistLockerComponent component, DoAfterEvent args)
{
if (args.Cancelled)
{
component.IsResisting = false;
_popupSystem.PopupEntity(Loc.GetString("resist-locker-component-resist-interrupted"), args.Args.User, args.Args.User, PopupType.Medium);
return;
}
if (args.Handled || args.Args.Target == null)
return;
component.IsResisting = false;
if (HasComp<EntityStorageComponent>(uid))
{
WeldableComponent? weldable = null;
if (_weldable.IsWelded(uid, weldable))
_weldable.SetWeldedState(uid, false, weldable);
if (TryComp<LockComponent>(args.Args.Target.Value, out var lockComponent))
_lockSystem.Unlock(uid, args.Args.User, lockComponent);
_entityStorage.TryOpenStorage(args.Args.User, uid);
}
args.Handled = true;
}
}