* Add RoomFill markers * weh * Also deez * Working * Randomised fills working * Fixes * Fix lack of prototypes * Fix tests * Fix tests?
38 lines
959 B
C#
38 lines
959 B
C#
using Content.Shared.Procedural;
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using Content.Shared.Whitelist;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Procedural;
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/// <summary>
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/// Marker that indicates the specified room prototype should occupy this space.
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/// </summary>
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[RegisterComponent]
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public sealed partial class RoomFillComponent : Component
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{
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/// <summary>
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/// Are we allowed to rotate room templates?
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/// If the room is not a square this will only do 180 degree rotations.
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/// </summary>
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[DataField]
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public bool Rotation = true;
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/// <summary>
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/// Size of the room to fill.
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/// </summary>
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[DataField(required: true)]
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public Vector2i Size;
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/// <summary>
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/// Rooms allowed for the marker.
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/// </summary>
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[DataField]
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public EntityWhitelist? RoomWhitelist;
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/// <summary>
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/// Should any existing entities / decals be bulldozed first.
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/// </summary>
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[DataField]
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public bool ClearExisting;
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}
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