Files
tbd-station-14/Content.Server/Mousetrap/MousetrapSystem.cs

75 lines
2.7 KiB
C#

using Content.Server.Damage.Systems;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Popups;
using Content.Shared.Interaction.Events;
using Content.Shared.Inventory;
using Content.Shared.Mousetrap;
using Content.Shared.StepTrigger;
using Content.Shared.StepTrigger.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
namespace Content.Server.Mousetrap;
public sealed class MousetrapSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
SubscribeLocalEvent<MousetrapComponent, UseInHandEvent>(OnUseInHand);
SubscribeLocalEvent<MousetrapComponent, BeforeDamageUserOnTriggerEvent>(BeforeDamageOnTrigger);
SubscribeLocalEvent<MousetrapComponent, StepTriggerAttemptEvent>(OnStepTriggerAttempt);
SubscribeLocalEvent<MousetrapComponent, TriggerEvent>(OnTrigger);
}
private void OnUseInHand(EntityUid uid, MousetrapComponent component, UseInHandEvent args)
{
component.IsActive = !component.IsActive;
_popupSystem.PopupEntity(component.IsActive
? Loc.GetString("mousetrap-on-activate")
: Loc.GetString("mousetrap-on-deactivate"),
uid,
args.User);
UpdateVisuals(uid);
}
private void OnStepTriggerAttempt(EntityUid uid, MousetrapComponent component, ref StepTriggerAttemptEvent args)
{
args.Continue |= component.IsActive;
}
private void BeforeDamageOnTrigger(EntityUid uid, MousetrapComponent component, BeforeDamageUserOnTriggerEvent args)
{
if (TryComp(args.Tripper, out PhysicsComponent? physics) && physics.Mass != 0)
{
// The idea here is inverse,
// Small - big damage,
// Large - small damage
// yes i punched numbers into a calculator until the graph looked right
var scaledDamage = -50 * Math.Atan(physics.Mass - component.MassBalance) + (25 * Math.PI);
args.Damage *= scaledDamage;
}
}
private void OnTrigger(EntityUid uid, MousetrapComponent component, TriggerEvent args)
{
component.IsActive = false;
UpdateVisuals(uid);
}
private void UpdateVisuals(EntityUid uid, MousetrapComponent? mousetrap = null, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref mousetrap, ref appearance, false))
{
return;
}
_appearance.SetData(uid, MousetrapVisuals.Visual,
mousetrap.IsActive ? MousetrapVisuals.Armed : MousetrapVisuals.Unarmed, appearance);
}
}