Files
tbd-station-14/Content.Server/Morgue/CrematoriumSystem.cs
Kara 0ae3858b69 Examine prediction (#23565)
* Initial prediction

* new group handling

* groups for all examines that use multiple rn

* compile

* why was it doing this??

* handle newlines with sorting properly
2024-01-06 17:53:13 +11:00

198 lines
7.1 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Morgue.Components;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction.Events;
using Content.Shared.Mind;
using Content.Shared.Morgue;
using Content.Shared.Popups;
using Content.Shared.Standing;
using Content.Shared.Storage;
using Content.Shared.Storage.Components;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Morgue;
public sealed class CrematoriumSystem : EntitySystem
{
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StandingStateSystem _standing = default!;
[Dependency] private readonly SharedMindSystem _minds = default!;
[Dependency] private readonly SharedContainerSystem _containers = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CrematoriumComponent, ExaminedEvent>(OnExamine);
SubscribeLocalEvent<CrematoriumComponent, GetVerbsEvent<AlternativeVerb>>(AddCremateVerb);
SubscribeLocalEvent<CrematoriumComponent, SuicideEvent>(OnSuicide);
SubscribeLocalEvent<ActiveCrematoriumComponent, StorageOpenAttemptEvent>(OnAttemptOpen);
}
private void OnExamine(EntityUid uid, CrematoriumComponent component, ExaminedEvent args)
{
if (!TryComp<AppearanceComponent>(uid, out var appearance))
return;
using (args.PushGroup(nameof(CrematoriumComponent)))
{
if (_appearance.TryGetData<bool>(uid, CrematoriumVisuals.Burning, out var isBurning, appearance) &&
isBurning)
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-is-burning",
("owner", uid)));
}
if (_appearance.TryGetData<bool>(uid, StorageVisuals.HasContents, out var hasContents, appearance) &&
hasContents)
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-has-contents"));
}
else
{
args.PushMarkup(Loc.GetString("crematorium-entity-storage-component-on-examine-details-empty"));
}
}
}
private void OnAttemptOpen(EntityUid uid, ActiveCrematoriumComponent component, ref StorageOpenAttemptEvent args)
{
args.Cancelled = true;
}
private void AddCremateVerb(EntityUid uid, CrematoriumComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!TryComp<EntityStorageComponent>(uid, out var storage))
return;
if (!args.CanAccess || !args.CanInteract || args.Hands == null || storage.Open)
return;
if (HasComp<ActiveCrematoriumComponent>(uid))
return;
AlternativeVerb verb = new()
{
Text = Loc.GetString("cremate-verb-get-data-text"),
// TODO VERB ICON add flame/burn symbol?
Act = () => TryCremate(uid, component, storage),
Impact = LogImpact.Medium // could be a body? or evidence? I dunno.
};
args.Verbs.Add(verb);
}
public bool Cremate(EntityUid uid, CrematoriumComponent? component = null, EntityStorageComponent? storage = null)
{
if (!Resolve(uid, ref component, ref storage))
return false;
if (HasComp<ActiveCrematoriumComponent>(uid))
return false;
_audio.PlayPvs(component.CremateStartSound, uid);
_appearance.SetData(uid, CrematoriumVisuals.Burning, true);
_audio.PlayPvs(component.CrematingSound, uid);
AddComp<ActiveCrematoriumComponent>(uid);
return true;
}
public bool TryCremate(EntityUid uid, CrematoriumComponent? component = null, EntityStorageComponent? storage = null)
{
if (!Resolve(uid, ref component, ref storage))
return false;
if (storage.Open || storage.Contents.ContainedEntities.Count < 1)
return false;
return Cremate(uid, component, storage);
}
private void FinishCooking(EntityUid uid, CrematoriumComponent component, EntityStorageComponent? storage = null)
{
if (!Resolve(uid, ref storage))
return;
_appearance.SetData(uid, CrematoriumVisuals.Burning, false);
RemComp<ActiveCrematoriumComponent>(uid);
if (storage.Contents.ContainedEntities.Count > 0)
{
for (var i = storage.Contents.ContainedEntities.Count - 1; i >= 0; i--)
{
var item = storage.Contents.ContainedEntities[i];
_containers.Remove(item, storage.Contents);
EntityManager.DeleteEntity(item);
}
var ash = Spawn("Ash", Transform(uid).Coordinates);
_containers.Insert(ash, storage.Contents);
}
_entityStorage.OpenStorage(uid, storage);
_audio.PlayPvs(component.CremateFinishSound, uid);
}
private void OnSuicide(EntityUid uid, CrematoriumComponent component, SuicideEvent args)
{
if (args.Handled)
return;
args.SetHandled(SuicideKind.Heat);
var victim = args.Victim;
if (TryComp(victim, out ActorComponent? actor) && _minds.TryGetMind(victim, out var mindId, out var mind))
{
_ticker.OnGhostAttempt(mindId, false, mind: mind);
if (mind.OwnedEntity is { Valid: true } entity)
{
_popup.PopupEntity(Loc.GetString("crematorium-entity-storage-component-suicide-message"), entity);
}
}
_popup.PopupEntity(Loc.GetString("crematorium-entity-storage-component-suicide-message-others",
("victim", Identity.Entity(victim, EntityManager))),
victim, Filter.PvsExcept(victim), true, PopupType.LargeCaution);
if (_entityStorage.CanInsert(victim, uid))
{
_entityStorage.CloseStorage(uid);
_standing.Down(victim, false);
_entityStorage.Insert(victim, uid);
}
else
{
EntityManager.DeleteEntity(victim);
}
_entityStorage.CloseStorage(uid);
Cremate(uid, component);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<ActiveCrematoriumComponent, CrematoriumComponent>();
while (query.MoveNext(out var uid, out var act, out var crem))
{
act.Accumulator += frameTime;
if (act.Accumulator >= crem.CookTime)
FinishCooking(uid, crem);
}
}
}