155 lines
4.9 KiB
C#
155 lines
4.9 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Content.Shared.CCVar;
|
|
using Content.Shared.GridPreloader.Prototypes;
|
|
using Content.Shared.GridPreloader.Systems;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.Maps;
|
|
using Robust.Shared.Configuration;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Map.Components;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Prototypes;
|
|
using System.Numerics;
|
|
using Content.Server.GameTicking;
|
|
using Content.Shared.GameTicking;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace Content.Server.GridPreloader;
|
|
public sealed class GridPreloaderSystem : SharedGridPreloaderSystem
|
|
{
|
|
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
|
[Dependency] private readonly MapSystem _map = default!;
|
|
[Dependency] private readonly MapLoaderSystem _mapLoader = default!;
|
|
[Dependency] private readonly MetaDataSystem _meta = default!;
|
|
[Dependency] private readonly IPrototypeManager _prototype = default!;
|
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
|
|
|
/// <summary>
|
|
/// Whether the preloading CVar is set or not.
|
|
/// </summary>
|
|
public bool PreloadingEnabled;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
|
|
SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
|
|
|
|
Subs.CVar(_cfg, CCVars.PreloadGrids, value => PreloadingEnabled = value, true);
|
|
}
|
|
|
|
private void OnRoundRestart(RoundRestartCleanupEvent ev)
|
|
{
|
|
var ent = GetPreloaderEntity();
|
|
if (ent == null)
|
|
return;
|
|
|
|
Del(ent.Value.Owner);
|
|
}
|
|
|
|
private void OnPostGameMapLoad(PostGameMapLoad ev)
|
|
{
|
|
EnsurePreloadedGridMap();
|
|
}
|
|
|
|
private void EnsurePreloadedGridMap()
|
|
{
|
|
// Already have a preloader?
|
|
if (GetPreloaderEntity() != null)
|
|
return;
|
|
|
|
if (!PreloadingEnabled)
|
|
return;
|
|
|
|
var mapUid = _map.CreateMap(out var mapId, false);
|
|
var preloader = EnsureComp<GridPreloaderComponent>(mapUid);
|
|
_meta.SetEntityName(mapUid, "GridPreloader Map");
|
|
_map.SetPaused(mapId, true);
|
|
|
|
var globalXOffset = 0f;
|
|
foreach (var proto in _prototype.EnumeratePrototypes<PreloadedGridPrototype>())
|
|
{
|
|
for (var i = 0; i < proto.Copies; i++)
|
|
{
|
|
var options = new MapLoadOptions
|
|
{
|
|
LoadMap = false,
|
|
};
|
|
|
|
if (!_mapLoader.TryLoad(mapId, proto.Path.ToString(), out var roots, options))
|
|
continue;
|
|
|
|
// only supports loading maps with one grid.
|
|
if (roots.Count != 1)
|
|
continue;
|
|
|
|
var gridUid = roots[0];
|
|
|
|
// gets grid + also confirms that the root we loaded is actually a grid
|
|
if (!TryComp<MapGridComponent>(gridUid, out var mapGrid))
|
|
continue;
|
|
|
|
if (!TryComp<PhysicsComponent>(gridUid, out var physics))
|
|
continue;
|
|
|
|
// Position Calculating
|
|
globalXOffset += mapGrid.LocalAABB.Width / 2;
|
|
|
|
var coords = new Vector2(-physics.LocalCenter.X + globalXOffset, -physics.LocalCenter.Y);
|
|
_transform.SetCoordinates(gridUid, new EntityCoordinates(mapUid, coords));
|
|
|
|
globalXOffset += (mapGrid.LocalAABB.Width / 2) + 1;
|
|
|
|
// Add to list
|
|
if (!preloader.PreloadedGrids.ContainsKey(proto.ID))
|
|
preloader.PreloadedGrids[proto.ID] = new();
|
|
preloader.PreloadedGrids[proto.ID].Add(gridUid);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Should be a singleton no matter station count, so we can assume 1
|
|
/// (better support for singleton component in engine at some point i guess)
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public Entity<GridPreloaderComponent>? GetPreloaderEntity()
|
|
{
|
|
var query = AllEntityQuery<GridPreloaderComponent>();
|
|
while (query.MoveNext(out var uid, out var comp))
|
|
{
|
|
return (uid, comp);
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// An attempt to get a certain preloaded shuttle. If there are no more such shuttles left, returns null
|
|
/// </summary>
|
|
[PublicAPI]
|
|
public bool TryGetPreloadedGrid(ProtoId<PreloadedGridPrototype> proto, [NotNullWhen(true)] out EntityUid? preloadedGrid, GridPreloaderComponent? preloader = null)
|
|
{
|
|
preloadedGrid = null;
|
|
|
|
if (preloader == null)
|
|
{
|
|
preloader = GetPreloaderEntity();
|
|
if (preloader == null)
|
|
return false;
|
|
}
|
|
|
|
if (!preloader.PreloadedGrids.TryGetValue(proto, out var list) || list.Count <= 0)
|
|
return false;
|
|
|
|
preloadedGrid = list[0];
|
|
|
|
list.RemoveAt(0);
|
|
if (list.Count == 0)
|
|
preloader.PreloadedGrids.Remove(proto);
|
|
|
|
return true;
|
|
}
|
|
}
|