* setup codebase * Add first shuttle * tak * sync striker * sync 2 * pipipi * Preloaded roundstart shuttles! * Make it abstract "PreloaderGrid" not "PreloaderShuttle" * to do * added china cuisin shuttle * fixes * add disaster evacpod * remove enemy * final shuttles * weight 5 -> 10 * move data to component * remove autotrailer touching * doc, respath * fix frozen positioning * fixes + cvar * finally * fix evacpod * remove blacklistrules * remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids * use tryload * cleanup * fixes * use preloadedgrid for loneops * weight unknown shuttles differently (preliminal) * leftover * cleanup and raffling * partial review * singleton gridpreloader no station coupling * fix grid atmoses * `roleLoadout` support for `LoadoutComponent`, fix missing gear * weighting changes * init logic fix --------- Co-authored-by: Kara <lunarautomaton6@gmail.com>
17 lines
506 B
C#
17 lines
506 B
C#
using Content.Shared.GridPreloader.Prototypes;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GridPreloader;
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/// <summary>
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/// Component storing data about preloaded grids and their location
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/// Goes on the map entity
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/// </summary>
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[RegisterComponent, Access(typeof(GridPreloaderSystem))]
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public sealed partial class GridPreloaderComponent : Component
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{
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[DataField]
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public Dictionary<ProtoId<PreloadedGridPrototype>, List<EntityUid>> PreloadedGrids = new();
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}
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