164 lines
5.5 KiB
C#
164 lines
5.5 KiB
C#
using Content.Server.Atmos.Components;
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using Content.Server.Atmos.EntitySystems;
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using Content.Shared.Atmos;
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using Content.Shared.Maps;
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using Robust.Shared.Map;
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namespace Content.Server.Atmos
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{
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/// <summary>
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/// Internal Atmos class that stores data about the atmosphere in a grid.
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/// You shouldn't use this directly, use <see cref="AtmosphereSystem"/> instead.
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/// </summary>
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[Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
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public sealed class TileAtmosphere : IGasMixtureHolder
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{
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[ViewVariables]
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public int ArchivedCycle;
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[ViewVariables]
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public int CurrentCycle;
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[ViewVariables]
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public float Temperature { get; set; } = Atmospherics.T20C;
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[ViewVariables]
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public float TemperatureArchived { get; set; } = Atmospherics.T20C;
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[ViewVariables]
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public TileAtmosphere? PressureSpecificTarget { get; set; }
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/// <summary>
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/// This is either the pressure difference, or the quantity of moles transferred if monstermos is enabled.
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/// </summary>
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[ViewVariables]
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public float PressureDifference { get; set; }
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[ViewVariables(VVAccess.ReadWrite)]
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public float HeatCapacity { get; set; } = Atmospherics.MinimumHeatCapacity;
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[ViewVariables]
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public float ThermalConductivity { get; set; } = 0.05f;
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[ViewVariables]
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public bool Excited { get; set; }
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/// <summary>
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/// Whether this tile should be considered space.
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/// </summary>
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[ViewVariables]
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public bool Space { get; set; }
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/// <summary>
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/// Adjacent tiles in the same order as <see cref="AtmosDirection"/>. (NSEW)
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/// </summary>
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[ViewVariables]
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public readonly TileAtmosphere?[] AdjacentTiles = new TileAtmosphere[Atmospherics.Directions];
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/// <summary>
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/// Neighbouring tiles to which air can flow. This is a combination of this tile's unblocked direction, and the
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/// unblocked directions on adjacent tiles.
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/// </summary>
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[ViewVariables]
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public AtmosDirection AdjacentBits = AtmosDirection.Invalid;
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[ViewVariables, Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)]
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public MonstermosInfo MonstermosInfo;
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[ViewVariables]
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public Hotspot Hotspot;
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[ViewVariables]
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public AtmosDirection PressureDirection;
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// For debug purposes.
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[ViewVariables]
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public AtmosDirection LastPressureDirection;
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[ViewVariables]
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[Access(typeof(AtmosphereSystem))]
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public EntityUid GridIndex { get; set; }
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[ViewVariables]
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public Vector2i GridIndices;
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[ViewVariables]
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public ExcitedGroup? ExcitedGroup { get; set; }
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/// <summary>
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/// The air in this tile. If null, this tile is completely air-blocked.
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/// This can be immutable if the tile is spaced.
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/// </summary>
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[ViewVariables]
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[Access(typeof(AtmosphereSystem), Other = AccessPermissions.ReadExecute)] // FIXME Friends
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public GasMixture? Air { get; set; }
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[DataField("lastShare")]
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public float LastShare;
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[ViewVariables]
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public readonly float[] MolesArchived = new float[Atmospherics.AdjustedNumberOfGases];
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GasMixture IGasMixtureHolder.Air
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{
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get => Air ?? new GasMixture(Atmospherics.CellVolume){ Temperature = Temperature };
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set => Air = value;
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}
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[ViewVariables]
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public float MaxFireTemperatureSustained { get; set; }
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/// <summary>
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/// If true, then this tile is directly exposed to the map's atmosphere, either because the grid has no tile at
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/// this position, or because the tile type is not airtight.
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/// </summary>
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[ViewVariables]
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public bool MapAtmosphere;
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/// <summary>
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/// If true, this tile does not actually exist on the grid, it only exists to represent the map's atmosphere for
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/// adjacent grid tiles.
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/// </summary>
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[ViewVariables]
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public bool NoGridTile;
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/// <summary>
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/// If true, this tile is queued for processing in <see cref="GridAtmosphereComponent.PossiblyDisconnectedTiles"/>
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/// </summary>
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[ViewVariables]
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public bool TrimQueued;
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/// <summary>
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/// Cached information about airtight entities on this tile. This gets updated anytime a tile gets invalidated
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/// (i.e., gets added to <see cref="GridAtmosphereComponent.InvalidatedCoords"/>).
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/// </summary>
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public AtmosphereSystem.AirtightData AirtightData;
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public TileAtmosphere(EntityUid gridIndex, Vector2i gridIndices, GasMixture? mixture = null, bool immutable = false, bool space = false)
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{
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GridIndex = gridIndex;
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GridIndices = gridIndices;
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Air = mixture;
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Space = space;
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if(immutable)
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Air?.MarkImmutable();
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}
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public TileAtmosphere(TileAtmosphere other)
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{
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GridIndex = other.GridIndex;
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GridIndices = other.GridIndices;
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Space = other.Space;
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NoGridTile = other.NoGridTile;
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MapAtmosphere = other.MapAtmosphere;
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Air = other.Air?.Clone();
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Array.Copy(other.MolesArchived, MolesArchived, MolesArchived.Length);
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}
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public TileAtmosphere()
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{
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}
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}
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}
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