* Reduce atmos component queries * Remove method events * Cache airtight data * Make MolesArchived nullable * Fix airtight cache * only get tile def once * Immutable mixtures * firelock queries * misc * misc cleanup * Trim disconnected tiles * Fix merge issues and bugs * Why does the PR keep increasing in scope * debug overlay * Fix bugs * Fix test, remove unused events * Add setmapatmos command * Fix overlays * Add map check * A * Resolve conflicts with #26102 * Remove some obsolete methods
101 lines
3.3 KiB
C#
101 lines
3.3 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Serialization;
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using Content.Server.NodeContainer.NodeGroups;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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/// Internal Atmos class. Use <see cref="AtmosphereSystem"/> to interact with atmos instead.
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/// </summary>
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[RegisterComponent, Serializable,
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Access(typeof(AtmosphereSystem), typeof(GasTileOverlaySystem), typeof(AtmosDebugOverlaySystem))]
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public sealed partial class GridAtmosphereComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Simulated { get; set; } = true;
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[ViewVariables]
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public bool ProcessingPaused { get; set; } = false;
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[ViewVariables]
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public float Timer { get; set; } = 0f;
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[ViewVariables]
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public int UpdateCounter { get; set; } = 1; // DO NOT SET TO ZERO BY DEFAULT! It will break roundstart atmos...
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[ViewVariables]
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[IncludeDataField(customTypeSerializer:typeof(TileAtmosCollectionSerializer))]
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public Dictionary<Vector2i, TileAtmosphere> Tiles = new(1000);
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[ViewVariables]
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public HashSet<TileAtmosphere> MapTiles = new(1000);
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> ActiveTiles = new(1000);
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[ViewVariables]
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public int ActiveTilesCount => ActiveTiles.Count;
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[ViewVariables]
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public readonly HashSet<ExcitedGroup> ExcitedGroups = new(1000);
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[ViewVariables]
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public int ExcitedGroupCount => ExcitedGroups.Count;
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> HotspotTiles = new(1000);
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[ViewVariables]
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public int HotspotTilesCount => HotspotTiles.Count;
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[ViewVariables]
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public readonly HashSet<TileAtmosphere> SuperconductivityTiles = new(1000);
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[ViewVariables]
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public int SuperconductivityTilesCount => SuperconductivityTiles.Count;
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[ViewVariables]
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public HashSet<TileAtmosphere> HighPressureDelta = new(1000);
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[ViewVariables]
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public int HighPressureDeltaCount => HighPressureDelta.Count;
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[ViewVariables]
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public readonly HashSet<IPipeNet> PipeNets = new();
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[ViewVariables]
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public readonly HashSet<Entity<AtmosDeviceComponent>> AtmosDevices = new();
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[ViewVariables]
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public readonly Queue<TileAtmosphere> CurrentRunTiles = new();
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[ViewVariables]
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public readonly Queue<ExcitedGroup> CurrentRunExcitedGroups = new();
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[ViewVariables]
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public readonly Queue<IPipeNet> CurrentRunPipeNet = new();
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[ViewVariables]
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public readonly Queue<Entity<AtmosDeviceComponent>> CurrentRunAtmosDevices = new();
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[ViewVariables]
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public readonly HashSet<Vector2i> InvalidatedCoords = new(1000);
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[ViewVariables]
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public readonly Queue<TileAtmosphere> CurrentRunInvalidatedTiles = new();
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[ViewVariables]
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public readonly List<TileAtmosphere> PossiblyDisconnectedTiles = new(100);
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[ViewVariables]
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public int InvalidatedCoordsCount => InvalidatedCoords.Count;
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[ViewVariables]
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public long EqualizationQueueCycleControl { get; set; }
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[ViewVariables]
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public AtmosphereProcessingState State { get; set; } = AtmosphereProcessingState.Revalidate;
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}
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}
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