* Improve InteractionSystem range & BUI checks * Ghost fixes * AAA * Fix test * fix nullable * revert to broadcast event * Fixes for eengine PR * Ah buckle code * )
101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
using Content.Shared.ActionBlocker;
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using Content.Shared.Instruments.UI;
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using Content.Shared.Interaction;
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using Robust.Client.Audio.Midi;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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namespace Content.Client.Instruments.UI
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{
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public sealed class InstrumentBoundUserInterface : BoundUserInterface
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{
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public IEntityManager Entities => EntMan;
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[Dependency] public readonly IMidiManager MidiManager = default!;
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[Dependency] public readonly IFileDialogManager FileDialogManager = default!;
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[Dependency] public readonly IPlayerManager PlayerManager = default!;
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[Dependency] public readonly ILocalizationManager Loc = default!;
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public readonly InstrumentSystem Instruments;
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public readonly ActionBlockerSystem ActionBlocker;
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public readonly SharedInteractionSystem Interactions;
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[ViewVariables] private InstrumentMenu? _instrumentMenu;
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[ViewVariables] private BandMenu? _bandMenu;
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[ViewVariables] private ChannelsMenu? _channelsMenu;
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[ViewVariables] public InstrumentComponent? Instrument { get; private set; }
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public InstrumentBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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IoCManager.InjectDependencies(this);
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Instruments = Entities.System<InstrumentSystem>();
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ActionBlocker = Entities.System<ActionBlockerSystem>();
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Interactions = Entities.System<SharedInteractionSystem>();
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}
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protected override void ReceiveMessage(BoundUserInterfaceMessage message)
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{
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if (message is InstrumentBandResponseBuiMessage bandRx)
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_bandMenu?.Populate(bandRx.Nearby, EntMan);
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}
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protected override void Open()
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{
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if (!EntMan.TryGetComponent(Owner, out InstrumentComponent? instrument))
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return;
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Instrument = instrument;
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_instrumentMenu = new InstrumentMenu(this);
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_instrumentMenu.OnClose += Close;
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_instrumentMenu.OpenCentered();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_instrumentMenu?.Dispose();
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_bandMenu?.Dispose();
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_channelsMenu?.Dispose();
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}
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public void RefreshBands()
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{
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SendMessage(new InstrumentBandRequestBuiMessage());
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}
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public void OpenBandMenu()
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{
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_bandMenu ??= new BandMenu(this);
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// Refresh cache...
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RefreshBands();
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_bandMenu.OpenCenteredLeft();
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}
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public void CloseBandMenu()
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{
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if(_bandMenu?.IsOpen ?? false)
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_bandMenu.Close();
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}
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public void OpenChannelsMenu()
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{
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_channelsMenu ??= new ChannelsMenu(this);
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_channelsMenu.Populate();
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_channelsMenu.OpenCenteredRight();
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}
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public void CloseChannelsMenu()
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{
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if(_channelsMenu?.IsOpen ?? false)
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_channelsMenu.Close();
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}
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}
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}
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