* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com>
35 lines
1011 B
C#
35 lines
1011 B
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityEffects.Effects;
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[DataDefinition]
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public sealed partial class EmpReactionEffect : EventEntityEffect<EmpReactionEffect>
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{
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/// <summary>
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/// Impulse range per unit of quantity
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/// </summary>
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[DataField("rangePerUnit")]
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public float EmpRangePerUnit = 0.5f;
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/// <summary>
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/// Maximum impulse range
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/// </summary>
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[DataField("maxRange")]
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public float EmpMaxRange = 10;
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/// <summary>
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/// How much energy will be drain from sources
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/// </summary>
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[DataField]
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public float EnergyConsumption = 12500;
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/// <summary>
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/// Amount of time entities will be disabled
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/// </summary>
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[DataField("duration")]
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public float DisableDuration = 15;
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protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
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=> Loc.GetString("reagent-effect-guidebook-emp-reaction-effect", ("chance", Probability));
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}
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