Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/HandsSystem.cs
DrSmugleaf 4b4e83d2bf Add changing the amount of hands on the GUI depending on your body parts (#1406)
* Multiple hands in gui first pass

* Remove IHandsComponent interface

* Create hand class and more hand textures

* Refactor ServerHandsComponent to use a single list of hands

* Seal SharedHand

* Fix picked up items not showing on top of the hand buttons

* Remove HandsGui buttons and panels dictionaries

* Fix items in hands rendering

* Fix wrong hand container comparison

* Fix not updating the location of duplicate hands

* Change ClientHandsComponent to use a SortedList instead of a dictionary

* More merge conflict fixes

* Change SortedList to List

* Fix hand button order

* Add item tooltip for more than 2 hands and updating when removing hands

* Add add hand and remove hand command

* Merge conflict fixes

* Remove nullable reference type from ContainerSlot

* Fix texture errors

* Fix error when reaching 0 hands

* Fix error when swapping hands with no hands

* Merged remove hand methods

* Fix item panel texture errors

* Merge conflict fixes

* Fix addhand and removehand command descriptions

* Add properly displaying tooltips for 2 hands

* Make hand indexes and locations consistent across the client and server

* Add dropping held entity if a hand is removed

* Change hand location to be calculated by index

* Made different hand gui updates more consistent

* Remove human body yml testing changes

* Sanitize addhand and removehand commands

* Merge conflict fixes

* Remove testing changes

* Revert body system changes

* Add missing imports

* Remove obsolete hands parameter in yml files

* Fix broken import

* Fix startup error and adding and removing hands on the same tick

* Make hand container id use an uint

In case someone gets more than 2 billion hands

* Rename hand component files

* Make hands state use an array
2020-07-25 15:11:16 +02:00

234 lines
8.9 KiB
C#

using System.Linq;
using Content.Server.GameObjects.Components.Stack;
using Content.Server.Interfaces;
using Content.Server.Throw;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input.Binding;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Players;
using System;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Server.GameObjects;
using Content.Server.GameObjects.Components;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems.Click;
using Content.Shared.Interfaces;
using Robust.Shared.Maths;
namespace Content.Server.Interfaces.GameObjects.Components.Interaction
{
[UsedImplicitly]
internal sealed class HandsSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IMapManager _mapManager;
[Dependency] private readonly IServerNotifyManager _notifyManager;
#pragma warning restore 649
private const float ThrowForce = 1.5f; // Throwing force of mobs in Newtons
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EntRemovedFromContainerMessage>(HandleContainerModified);
SubscribeLocalEvent<EntInsertedIntoContainerMessage>(HandleContainerModified);
CommandBinds.Builder
.Bind(ContentKeyFunctions.SwapHands, InputCmdHandler.FromDelegate(HandleSwapHands))
.Bind(ContentKeyFunctions.Drop, new PointerInputCmdHandler(HandleDrop))
.Bind(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem))
.Bind(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem))
.Bind(ContentKeyFunctions.SmartEquipBackpack, InputCmdHandler.FromDelegate(HandleSmartEquipBackpack))
.Bind(ContentKeyFunctions.SmartEquipBelt, InputCmdHandler.FromDelegate(HandleSmartEquipBelt)).Register<HandsSystem>();
}
/// <inheritdoc />
public override void Shutdown()
{
CommandBinds.Unregister<HandsSystem>();
base.Shutdown();
}
private static void HandleContainerModified(ContainerModifiedMessage args)
{
if (args.Container.Owner.TryGetComponent(out IHandsComponent handsComponent))
{
handsComponent.HandleSlotModifiedMaybe(args);
}
}
private static bool TryGetAttachedComponent<T>(IPlayerSession session, out T component)
where T : Component
{
component = default;
var ent = session.AttachedEntity;
if (ent == null || !ent.IsValid() || !ent.TryGetComponent(out T comp))
{
return false;
}
component = comp;
return true;
}
private static void HandleSwapHands(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
{
return;
}
var interactionSystem = Get<InteractionSystem>();
var oldItem = handsComp.GetActiveHand;
handsComp.SwapHands();
var newItem = handsComp.GetActiveHand;
if (oldItem != null)
{
interactionSystem.HandDeselectedInteraction(handsComp.Owner, oldItem.Owner);
}
if (newItem != null)
{
interactionSystem.HandSelectedInteraction(handsComp.Owner, newItem.Owner);
}
}
private bool HandleDrop(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var ent = ((IPlayerSession) session).AttachedEntity;
if (ent == null || !ent.IsValid())
return false;
if (!ent.TryGetComponent(out HandsComponent handsComp))
return false;
if (handsComp.GetActiveHand == null)
return false;
var entCoords = ent.Transform.GridPosition.Position;
var entToDesiredDropCoords = coords.Position - entCoords;
var targetLength = Math.Min(entToDesiredDropCoords.Length, SharedInteractionSystem.InteractionRange - 0.001f); // InteractionRange is reduced due to InRange not dealing with floating point error
var newCoords = new GridCoordinates((entToDesiredDropCoords.Normalized * targetLength) + entCoords, coords.GridID);
var rayLength = Get<SharedInteractionSystem>().UnobstructedRayLength(ent.Transform.MapPosition, newCoords.ToMap(_mapManager), ignoredEnt: ent);
handsComp.Drop(handsComp.ActiveHand, new GridCoordinates(entCoords + (entToDesiredDropCoords.Normalized * rayLength), coords.GridID));
return true;
}
private static void HandleActivateItem(ICommonSession session)
{
if (!TryGetAttachedComponent(session as IPlayerSession, out HandsComponent handsComp))
return;
handsComp.ActivateItem();
}
private bool HandleThrowItem(ICommonSession session, GridCoordinates coords, EntityUid uid)
{
var plyEnt = ((IPlayerSession)session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return false;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp))
return false;
if (!handsComp.CanDrop(handsComp.ActiveHand))
return false;
var throwEnt = handsComp.GetItem(handsComp.ActiveHand).Owner;
if (!handsComp.ThrowItem())
return false;
// throw the item, split off from a stack if it's meant to be thrown individually
if (!throwEnt.TryGetComponent(out StackComponent stackComp) || stackComp.Count < 2 || !stackComp.ThrowIndividually)
{
handsComp.Drop(handsComp.ActiveHand);
}
else
{
stackComp.Use(1);
throwEnt = throwEnt.EntityManager.SpawnEntity(throwEnt.Prototype.ID, plyEnt.Transform.GridPosition);
// can only throw one item at a time, regardless of what the prototype stack size is.
if (throwEnt.TryGetComponent<StackComponent>(out var newStackComp))
newStackComp.Count = 1;
}
ThrowHelper.ThrowTo(throwEnt, ThrowForce, coords, plyEnt.Transform.GridPosition, false, plyEnt);
return true;
}
private void HandleSmartEquipBackpack(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BACKPACK);
}
private void HandleSmartEquipBelt(ICommonSession session)
{
HandleSmartEquip(session, EquipmentSlotDefines.Slots.BELT);
}
private void HandleSmartEquip(ICommonSession session, EquipmentSlotDefines.Slots equipementSlot)
{
var plyEnt = ((IPlayerSession) session).AttachedEntity;
if (plyEnt == null || !plyEnt.IsValid())
return;
if (!plyEnt.TryGetComponent(out HandsComponent handsComp) || !plyEnt.TryGetComponent(out InventoryComponent inventoryComp))
return;
if (!inventoryComp.TryGetSlotItem(equipementSlot, out ItemComponent equipmentItem)
|| !equipmentItem.Owner.TryGetComponent<ServerStorageComponent>(out var storageComponent))
{
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("You have no {0} to take something out of!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
return;
}
var heldItem = handsComp.GetItem(handsComp.ActiveHand)?.Owner;
if (heldItem != null)
{
storageComponent.PlayerInsertEntity(plyEnt);
}
else
{
if (storageComponent.StoredEntities.Count == 0)
{
_notifyManager.PopupMessage(plyEnt, plyEnt, Loc.GetString("There's nothing in your {0} to take out!", EquipmentSlotDefines.SlotNames[equipementSlot].ToLower()));
}
else
{
var lastStoredEntity = Enumerable.Last(storageComponent.StoredEntities);
if (storageComponent.Remove(lastStoredEntity))
handsComp.PutInHandOrDrop(lastStoredEntity.GetComponent<ItemComponent>());
}
}
}
}
}