145 lines
5.0 KiB
C#
145 lines
5.0 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Observer;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Mobs;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Mobs
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{
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/// <summary>
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/// Stores a <see cref="Server.Mobs.Mind"/> on a mob.
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/// </summary>
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[RegisterComponent]
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public class MindComponent : Component, IExamine
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{
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private bool _showExamineInfo;
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/// <inheritdoc />
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public override string Name => "Mind";
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/// <summary>
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/// The mind controlling this mob. Can be null.
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/// </summary>
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[ViewVariables]
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public Mind? Mind { get; private set; }
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/// <summary>
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/// True if we have a mind, false otherwise.
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/// </summary>
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[ViewVariables]
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public bool HasMind => Mind != null;
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/// <summary>
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/// Whether examining should show information about the mind or not.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public bool ShowExamineInfo
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{
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get => _showExamineInfo;
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set => _showExamineInfo = value;
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}
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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public void InternalEjectMind()
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{
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Mind = null;
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}
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/// <summary>
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/// Don't call this unless you know what the hell you're doing.
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/// Use <see cref="Mind.TransferTo(IEntity)"/> instead.
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/// If that doesn't cover it, make something to cover it.
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/// </summary>
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public void InternalAssignMind(Mind value)
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{
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Mind = value;
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}
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protected override void Shutdown()
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{
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base.Shutdown();
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if (HasMind)
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{
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var visiting = Mind?.VisitingEntity;
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if (visiting != null)
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{
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if (visiting.TryGetComponent(out GhostComponent ghost))
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{
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ghost.CanReturnToBody = false;
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}
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Mind!.TransferTo(visiting);
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}
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else
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{
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var spawnPosition = Owner.Transform.GridPosition;
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Timer.Spawn(0, () =>
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{
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// Async this so that we don't throw if the grid we're on is being deleted.
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (spawnPosition.GridID == GridId.Invalid || !mapMan.GridExists(spawnPosition.GridID))
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{
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spawnPosition = IoCManager.Resolve<IGameTicker>().GetObserverSpawnPoint();
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}
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var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = false;
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if (Mind != null)
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{
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ghost.Name = Mind.CharacterName;
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Mind.TransferTo(ghost);
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}
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});
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}
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _showExamineInfo, "show_examine_info", false);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!ShowExamineInfo || !inDetailsRange)
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{
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return;
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}
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var dead =
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Owner.TryGetComponent<SpeciesComponent>(out var species) &&
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species.CurrentDamageState is DeadState;
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if (!HasMind)
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{
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message.AddMarkup(!dead
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? $"[color=red]" + Loc.GetString("{0:They} are totally catatonic. The stresses of life in deep-space must have been too much for {0:them}. Any recovery is unlikely.", Owner) + "[/color]"
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: $"[color=purple]" + Loc.GetString("{0:Their} soul has departed.", Owner) + "[/color]");
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}
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else if (Mind?.Session == null)
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{
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message.AddMarkup("[color=yellow]" + Loc.GetString("{0:They} have a blank, absent-minded stare and appears completely unresponsive to anything. {0:They} may snap out of it soon.", Owner) + "[/color]");
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}
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}
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}
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}
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