52 lines
1.4 KiB
C#
52 lines
1.4 KiB
C#
using System.Collections.Generic;
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using Content.Shared.Damage;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.GameObjects.Components.Damage
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{
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public class DamageChangedMessage : ComponentMessage
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{
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public DamageChangedMessage(IDamageableComponent damageable, IReadOnlyList<DamageChangeData> data)
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{
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Damageable = damageable;
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Data = data;
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}
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public DamageChangedMessage(IDamageableComponent damageable, DamageType type, int newValue, int delta)
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{
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Damageable = damageable;
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var datum = new DamageChangeData(type, newValue, delta);
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var data = new List<DamageChangeData> {datum};
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Data = data;
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}
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/// <summary>
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/// Reference to the <see cref="IDamageableComponent"/> that invoked the event.
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/// </summary>
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public IDamageableComponent Damageable { get; }
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/// <summary>
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/// List containing data on each <see cref="DamageType"/> that was changed.
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/// </summary>
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public IReadOnlyList<DamageChangeData> Data { get; }
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public bool TookDamage
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{
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get
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{
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foreach (var datum in Data)
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{
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if (datum.Delta > 0)
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{
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return true;
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}
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}
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return false;
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}
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}
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}
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}
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