88 lines
3.3 KiB
C#
88 lines
3.3 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Repairable;
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using SharedToolSystem = Content.Shared.Tools.Systems.SharedToolSystem;
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namespace Content.Server.Repairable
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{
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public sealed class RepairableSystem : SharedRepairableSystem
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{
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[Dependency] private readonly SharedToolSystem _toolSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger= default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<RepairableComponent, InteractUsingEvent>(Repair);
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SubscribeLocalEvent<RepairableComponent, RepairFinishedEvent>(OnRepairFinished);
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}
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private void OnRepairFinished(EntityUid uid, RepairableComponent component, RepairFinishedEvent args)
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{
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if (args.Cancelled)
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return;
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if (!EntityManager.TryGetComponent(uid, out DamageableComponent? damageable) || damageable.TotalDamage == 0)
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return;
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if (component.Damage != null)
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{
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var damageChanged = _damageableSystem.TryChangeDamage(uid, component.Damage, true, false, origin: args.User);
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_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} by {damageChanged?.GetTotal()}");
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}
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else
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{
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// Repair all damage
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_damageableSystem.SetAllDamage(uid, damageable, 0);
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_adminLogger.Add(LogType.Healed, $"{ToPrettyString(args.User):user} repaired {ToPrettyString(uid):target} back to full health");
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}
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var str = Loc.GetString("comp-repairable-repair",
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("target", uid),
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("tool", args.Used!));
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_popup.PopupEntity(str, uid, args.User);
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var ev = new RepairedEvent((uid, component), args.User);
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RaiseLocalEvent(uid, ref ev);
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}
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public async void Repair(EntityUid uid, RepairableComponent component, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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// Only try repair the target if it is damaged
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if (!TryComp<DamageableComponent>(uid, out var damageable) || damageable.TotalDamage == 0)
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return;
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float delay = component.DoAfterDelay;
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// Add a penalty to how long it takes if the user is repairing itself
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if (args.User == args.Target)
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{
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if (!component.AllowSelfRepair)
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return;
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delay *= component.SelfRepairPenalty;
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}
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// Run the repairing doafter
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args.Handled = _toolSystem.UseTool(args.Used, args.User, uid, delay, component.QualityNeeded, new RepairFinishedEvent(), component.FuelCost);
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}
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}
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/// <summary>
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/// Event raised on an entity when its successfully repaired.
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/// </summary>
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/// <param name="Ent"></param>
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/// <param name="User"></param>
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[ByRefEvent]
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public readonly record struct RepairedEvent(Entity<RepairableComponent> Ent, EntityUid User);
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}
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