Files
tbd-station-14/Pow3r/Program.OpenGL.cs
Pieter-Jan Briers 103bc19508 Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00

128 lines
5.4 KiB
C#

using System;
using System.Numerics;
using System.Text;
using System.Linq;
using ImGuiNET;
using OpenTK.Graphics.OpenGL;
using OpenTK.Windowing.GraphicsLibraryFramework;
namespace Pow3r
{
internal sealed unsafe partial class Program
{
private int _glFontTexture;
private void InitOpenGL()
{
if (GL.GetString(StringName.Extensions).Split(' ').Contains("GL_ARB_debug_output"))
GL.Arb.DebugMessageCallback(GLDebugCallbackDelegate, (nint) 0x0105);
GL.Enable(EnableCap.ScissorTest);
GL.Enable(EnableCap.Blend);
GL.BlendEquation(BlendEquationMode.FuncAdd);
GL.BlendFuncSeparate(
BlendingFactorSrc.SrcAlpha,
BlendingFactorDest.OneMinusSrcAlpha,
BlendingFactorSrc.One,
BlendingFactorDest.OneMinusSrcAlpha);
var io = ImGui.GetIO();
io.Fonts.GetTexDataAsRGBA32(out byte* pixels, out var width, out var height, out _);
_glFontTexture = GL.GenTexture();
GL.BindTexture(TextureTarget.Texture2D, _glFontTexture);
GL.TexImage2D(TextureTarget.Texture2D, 0, PixelInternalFormat.Rgba, width, height, 0, PixelFormat.Bgra, PixelType.UnsignedByte, (nint) pixels);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int) TextureMagFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int) TextureMinFilter.Nearest);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int) TextureWrapMode.ClampToEdge);
GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int) TextureWrapMode.ClampToEdge);
/*
GL.TextureParameter(_fontTexture, TextureParameterName.TextureSwizzleR, 1);
GL.TextureParameter(_fontTexture, TextureParameterName.TextureSwizzleG, 1);
GL.TextureParameter(_fontTexture, TextureParameterName.TextureSwizzleB, 1);
GL.TextureParameter(_fontTexture, TextureParameterName.TextureSwizzleA, (int) All.Red);*/
io.Fonts.SetTexID((nint) _glFontTexture);
io.Fonts.ClearTexData();
}
private void RenderOpenGL()
{
GLFW.GetFramebufferSize(_window.WindowPtr, out var fbW, out var fbH);
GL.Viewport(0, 0, fbW, fbH);
GL.Disable(EnableCap.ScissorTest);
GL.ClearColor(0, 0, 0, 1);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.Enable(EnableCap.ScissorTest);
GL.Enable(EnableCap.Texture2D);
var drawData = ImGui.GetDrawData();
var l = drawData.DisplayPos.X;
var r = drawData.DisplayPos.X + drawData.DisplaySize.X;
var t = drawData.DisplayPos.Y;
var b = drawData.DisplayPos.Y + drawData.DisplaySize.Y;
var matrix = Matrix4x4.CreateOrthographicOffCenter(l, r, b, t, -1, 1);
GL.MatrixMode(MatrixMode.Projection);
GL.LoadMatrix((float*) &matrix);
var clipOff = drawData.DisplayPos;
var clipScale = drawData.FramebufferScale;
GL.EnableClientState(ArrayCap.VertexArray);
GL.EnableClientState(ArrayCap.TextureCoordArray);
GL.EnableClientState(ArrayCap.ColorArray);
for (var n = 0; n < drawData.CmdListsCount; n++)
{
var drawList = drawData.CmdListsRange[n];
for (var cmdI = 0; cmdI < drawList.CmdBuffer.Size; cmdI++)
{
var cmd = drawList.CmdBuffer[cmdI];
GL.BindTexture(TextureTarget.Texture2D, (uint) cmd.TextureId);
Vector4 clipRect = default;
clipRect.X = (cmd.ClipRect.X - clipOff.X) * clipScale.X;
clipRect.Y = (cmd.ClipRect.Y - clipOff.Y) * clipScale.Y;
clipRect.Z = (cmd.ClipRect.Z - clipOff.X) * clipScale.X;
clipRect.W = (cmd.ClipRect.W - clipOff.Y) * clipScale.Y;
GL.Scissor((int) clipRect.X, (int) (fbH - clipRect.W), (int) (clipRect.Z - clipRect.X),
(int) (clipRect.W - clipRect.Y));
IntPtr adjustedVB = drawList.VtxBuffer.Data + (nint) (sizeof(ImDrawVert) * cmd.VtxOffset);
GL.VertexPointer(2, VertexPointerType.Float, sizeof(ImDrawVert), adjustedVB);
GL.TexCoordPointer(2, TexCoordPointerType.Float, sizeof(ImDrawVert), adjustedVB + 8);
GL.ColorPointer(4, ColorPointerType.UnsignedByte, sizeof(ImDrawVert), adjustedVB + 16);
GL.DrawElements(PrimitiveType.Triangles, (int) cmd.ElemCount,
DrawElementsType.UnsignedShort,
drawList.IdxBuffer.Data + (nint) (cmd.IdxOffset * 2));
}
}
_window.SwapBuffers();
}
private static readonly DebugProcArb GLDebugCallbackDelegate = GLDebugCallback;
private static void GLDebugCallback(DebugSource source, DebugType type, int id, DebugSeverity severity,
int length, IntPtr message, IntPtr userParam)
{
var msg = Encoding.UTF8.GetString((byte*) message, length);
if (severity == DebugSeverity.DebugSeverityNotification)
return;
Console.WriteLine($"[{type}][{severity}] {source}: {msg}");
}
}
}