Files
tbd-station-14/Content.Shared/Foldable/SharedFoldableSystem.cs
Júlio César Ueti a265cd8935 Hotfix for Body Bags (#9155)
* Oops

* Requested changes

* Renamed

* rename

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-06-27 15:37:29 +10:00

62 lines
2.0 KiB
C#

using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
namespace Content.Shared.Foldable;
[UsedImplicitly]
public abstract class SharedFoldableSystem : EntitySystem
{
private const string FoldKey = "FoldedState";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FoldableComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<FoldableComponent, ComponentHandleState>(OnHandleState);
SubscribeLocalEvent<FoldableComponent, ComponentInit>(OnFoldableInit);
SubscribeLocalEvent<FoldableComponent, ContainerGettingInsertedAttemptEvent>(OnInsertEvent);
}
private void OnGetState(EntityUid uid, FoldableComponent component, ref ComponentGetState args)
{
args.State = new FoldableComponentState(component.IsFolded);
}
private void OnHandleState(EntityUid uid, FoldableComponent component, ref ComponentHandleState args)
{
if (args.Current is not FoldableComponentState state)
return;
if (state.IsFolded != component.IsFolded)
SetFolded(component, state.IsFolded);
}
private void OnFoldableInit(EntityUid uid, FoldableComponent component, ComponentInit args)
{
SetFolded(component, component.IsFolded);
}
/// <summary>
/// Set the folded state of the given <see cref="FoldableComponent"/>
/// </summary>
/// <param name="component"></param>
/// <param name="folded">If true, the component will become folded, else unfolded</param>
public virtual void SetFolded(FoldableComponent component, bool folded)
{
component.IsFolded = folded;
Dirty(component);
if (TryComp(component.Owner, out AppearanceComponent? appearance))
appearance.SetData(FoldKey, folded);
}
private void OnInsertEvent(EntityUid uid, FoldableComponent component, ContainerGettingInsertedAttemptEvent args)
{
if (!component.IsFolded)
args.Cancel();
}
}