Files
tbd-station-14/Content.IntegrationTests/Tests/ResettingEntitySystemTests.cs
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00

60 lines
1.7 KiB
C#

using System.Threading.Tasks;
using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(RoundRestartCleanupEvent))]
public sealed class ResettingEntitySystemTests
{
[Reflect(false)]
public sealed class TestRoundRestartCleanupEvent : EntitySystem
{
public bool HasBeenReset { get; set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void Reset(RoundRestartCleanupEvent ev)
{
HasBeenReset = true;
}
}
[Test]
public async Task ResettingEntitySystemResetTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings{NoClient = true});
var server = pairTracker.Pair.Server;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
system.HasBeenReset = false;
Assert.False(system.HasBeenReset);
gameTicker.RestartRound();
Assert.True(system.HasBeenReset);
});
await pairTracker.CleanReturnAsync();
}
}
}