* Implement DeviceList Implement NetworkConfigurator I sould really get into the habit of making smaller commits * Remove ApcNetworkComponent from vents, scrubbers anf firelocks * Change BeforeBroadcastAttemptEvent#Recepients to readonly IReadonlySet and add a ModifiedRecepients field * Address revievs in NetworkConfigurationSystem * Fix red and green button styles * Change NetworkConfiguratorSystem#UpdateState to remove saved entites that don't exist anymore * Add AtmosDevices device net id * Add const strings for style classes Fix wrong margin for NetworkConfiguratorConfigurationMenu * Hello? Github? * Add access check before opening the configuration ui * Address reviews * Fix call to access reader * You shall not live again IgnoreComponent * Fix interaction verb check * Fix configuration window not closing when target gets deleted / out of range * Change device is already saved message to say 'network device: ... is already saves' * Apply suggestions from code review Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> * Fix applied suggestion Co-authored-by: wrexbe <81056464+wrexbe@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
74 lines
2.7 KiB
C#
74 lines
2.7 KiB
C#
using Content.Shared.DeviceNetwork;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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namespace Content.Client.NetworkConfigurator;
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public sealed class NetworkConfiguratorBoundUserInterface : BoundUserInterface
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{
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private NetworkConfiguratorListMenu? _listMenu;
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private NetworkConfiguratorConfigurationMenu? _configurationMenu;
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public NetworkConfiguratorBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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public void OnRemoveButtonPressed(string address)
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{
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SendMessage(new NetworkConfiguratorRemoveDeviceMessage(address));
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}
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protected override void Open()
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{
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base.Open();
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switch (UiKey)
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{
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case NetworkConfiguratorUiKey.List:
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_listMenu = new NetworkConfiguratorListMenu(this);
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_listMenu.OnClose += Close;
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_listMenu.ClearButton.OnPressed += _ => OnClearButtonPressed();
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_listMenu.OpenCentered();
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break;
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case NetworkConfiguratorUiKey.Configure:
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_configurationMenu = new NetworkConfiguratorConfigurationMenu();
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_configurationMenu.OnClose += Close;
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_configurationMenu.Set.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Set);
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_configurationMenu.Add.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Add);
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//_configurationMenu.Edit.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Edit);
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_configurationMenu.Clear.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Clear);
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_configurationMenu.Copy.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Copy);
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_configurationMenu.Show.OnPressed += _ => OnConfigButtonPressed(NetworkConfiguratorButtonKey.Show);
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_configurationMenu.OpenCentered();
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break;
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}
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (NetworkConfiguratorUserInterfaceState) state;
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_listMenu?.UpdateState(castState);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_listMenu?.Dispose();
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_configurationMenu?.Dispose();
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}
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private void OnClearButtonPressed()
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{
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SendMessage(new NetworkConfiguratorClearDevicesMessage());
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}
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private void OnConfigButtonPressed(NetworkConfiguratorButtonKey buttonKey)
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{
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SendMessage(new NetworkConfiguratorButtonPressedMessage(buttonKey));
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}
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}
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