110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
using Robust.Server.GameObjects;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components
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{
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[RegisterComponent]
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public sealed class AtmosPlaqueComponent : Component, IMapInit
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{
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private PlaqueType _type;
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public override string Name => "AtmosPlaque";
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[ViewVariables(VVAccess.ReadWrite)]
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public PlaqueType Type
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{
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get => _type;
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set
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{
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_type = value;
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UpdateSign();
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}
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}
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public void MapInit()
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{
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var random = IoCManager.Resolve<IRobustRandom>();
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var rand = random.Next(100);
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// Let's not pat ourselves on the back too hard.
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// 1% chance of zumos
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if (rand == 0) Type = PlaqueType.Zumos;
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// 9% FEA
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else if (rand <= 10) Type = PlaqueType.Fea;
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// 45% ZAS
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else if (rand <= 55) Type = PlaqueType.Zas;
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// 45% LINDA
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else Type = PlaqueType.Linda;
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}
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protected override void Startup()
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{
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base.Startup();
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UpdateSign();
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}
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private void UpdateSign()
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{
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if (!Running)
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{
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return;
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}
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Owner.Description = _type switch
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{
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PlaqueType.Zumos =>
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"This plaque commemorates the rise of the Atmos ZUM division. May they carry the torch that the Atmos ZAS, LINDA and FEA divisions left behind.",
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PlaqueType.Fea =>
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"This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands.",
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PlaqueType.Linda =>
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"This plaque commemorates the fall of the Atmos LINDA division. For all the charred, dizzy, and brittle men who have died in its hands.",
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PlaqueType.Zas =>
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"This plaque commemorates the fall of the Atmos ZAS division. For all the charred, dizzy, and brittle men who have died in its hands.",
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PlaqueType.Unset => "Uhm"
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};
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Owner.Name = _type switch
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{
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PlaqueType.Zumos =>
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"ZUM Atmospherics Division plaque",
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PlaqueType.Fea =>
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"FEA Atmospherics Division plaque",
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PlaqueType.Linda =>
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"LINDA Atmospherics Division plaque",
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PlaqueType.Zas =>
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"ZAS Atmospherics Division plaque",
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PlaqueType.Unset => "Uhm"
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};
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if (Owner.TryGetComponent(out SpriteComponent sprite))
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{
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var state = _type == PlaqueType.Zumos ? "zumosplaque" : "atmosplaque";
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sprite.LayerSetState(0, state);
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}
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _type, "plaqueType", PlaqueType.Unset);
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}
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public enum PlaqueType
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{
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Unset = 0,
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Zumos,
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Fea,
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Linda,
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Zas
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}
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}
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}
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// If you get the ZUM plaque it means your round will be blessed with good engineering luck.
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