Files
tbd-station-14/Content.Server/GameObjects/Components/Body/Behavior/MechanismBehavior.cs
DrSmugleaf 6b4a39006e Make mechanism behaviors properly update, fix eating and drinking (#2472)
* Make mechanisms properly update and fix eating and drinking

* Remove outdated component ignores

* Fix nullable error

* Fix mechanism behavior events

* Remove unnecessary code
2020-11-02 11:37:37 +01:00

113 lines
3.0 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Behavior;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Body.Part;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
namespace Content.Server.GameObjects.Components.Body.Behavior
{
public abstract class MechanismBehavior : IMechanismBehavior
{
public IBody? Body => Part?.Body;
public IBodyPart? Part => Parent.Part;
public IMechanism Parent { get; private set; } = default!;
public IEntity Owner => Parent.Owner;
public virtual void ExposeData(ObjectSerializer serializer) { }
public virtual void Initialize(IMechanism parent)
{
Parent = parent;
}
public virtual void Startup()
{
if (Part == null)
{
return;
}
if (Body == null)
{
AddedToPart(Part);
}
else
{
AddedToPartInBody(Body, Part);
}
}
public void AddedToBody(IBody body)
{
DebugTools.AssertNotNull(Body);
DebugTools.AssertNotNull(body);
OnAddedToBody(body);
}
public void AddedToPart(IBodyPart part)
{
DebugTools.AssertNotNull(Part);
DebugTools.AssertNotNull(part);
OnAddedToPart(part);
}
public void AddedToPartInBody(IBody body, IBodyPart part)
{
DebugTools.AssertNotNull(Body);
DebugTools.AssertNotNull(body);
DebugTools.AssertNotNull(Part);
DebugTools.AssertNotNull(part);
OnAddedToPartInBody(body, part);
}
public void RemovedFromBody(IBody old)
{
DebugTools.AssertNull(Body);
DebugTools.AssertNotNull(old);
OnRemovedFromBody(old);
}
public void RemovedFromPart(IBodyPart old)
{
DebugTools.AssertNull(Part);
DebugTools.AssertNotNull(old);
OnRemovedFromPart(old);
}
public void RemovedFromPartInBody(IBody oldBody, IBodyPart oldPart)
{
DebugTools.AssertNull(Body);
DebugTools.AssertNull(Part);
DebugTools.AssertNotNull(oldBody);
DebugTools.AssertNotNull(oldPart);
OnRemovedFromPartInBody(oldBody, oldPart);
}
protected virtual void OnAddedToBody(IBody body) { }
protected virtual void OnAddedToPart(IBodyPart part) { }
protected virtual void OnAddedToPartInBody(IBody body, IBodyPart part) { }
protected virtual void OnRemovedFromBody(IBody old) { }
protected virtual void OnRemovedFromPart(IBodyPart old) { }
protected virtual void OnRemovedFromPartInBody(IBody oldBody, IBodyPart oldPart) { }
public virtual void Update(float frameTime) { }
}
}