Files
tbd-station-14/Content.Server/GameObjects/Components/Actor/CharacterInfoComponent.cs
Paul Ritter f7c09fbd7e Traitor (#2566)
* basic implementation

* minor fixes

* objectives temp commit

* proper onstart bind

* changes all conditions to be bound to a mind-instance

* oops

* oops v2

* adds possiblity to enable duplicate assignment of objective
equal objectives are unable to be added

* minor fixes, adds greentext

* refactors incompatability to be defined by requirements

* fixes a wrong whitespace

* minor fix

* addressed reviews v1

* address reviews v2

Co-authored-by: Exp <theexp111@gmail.com>

* final sweep

* adds/refactors traitor&sss cvars

* Update Content.Server/Mobs/Mind.cs

* never trust github web

* adds datasets & makes codewords use them

* addresses exp's reviews

* addressed zumos reviews

Co-authored-by: Paul <ritter.paul1+git@googlemail.com>
Co-authored-by: Exp <theexp111@gmail.com>
2020-12-01 17:05:19 +01:00

61 lines
2.4 KiB
C#

#nullable enable
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.Mobs;
using Content.Server.Mobs.Roles;
using Content.Shared.GameObjects.Components.Actor;
using Content.Shared.Objectives;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Players;
namespace Content.Server.GameObjects.Components.Actor
{
[RegisterComponent]
public class CharacterInfoComponent : SharedCharacterInfoComponent
{
public override void HandleNetworkMessage(ComponentMessage message, INetChannel netChannel, ICommonSession? session = null)
{
if(session?.AttachedEntity != Owner) return;
switch (message)
{
case RequestCharacterInfoMessage _:
var conditions = new Dictionary<string, List<ConditionInfo>>();
var jobTitle = "No Profession";
if (Owner.TryGetComponent(out MindComponent? mindComponent))
{
var mind = mindComponent.Mind;
if (mind != null)
{
// getting conditions
foreach (var objective in mind.AllObjectives)
{
if (!conditions.ContainsKey(objective.Prototype.Issuer))
conditions[objective.Prototype.Issuer] = new List<ConditionInfo>();
foreach (var condition in objective.Conditions)
{
conditions[objective.Prototype.Issuer].Add(new ConditionInfo(condition.Title,
condition.Description, condition.Icon, condition.Progress));
}
}
// getting jobtitle
foreach (var role in mind.AllRoles)
{
if (role.GetType() == typeof(Job))
{
jobTitle = role.Name;
break;
}
}
}
}
SendNetworkMessage(new CharacterInfoMessage(jobTitle, conditions));
break;
}
}
}
}