* add haloperidol, potassium iodide * review fixes * review and tuning * shader review * use timespan and AutoPausedField
15 lines
532 B
Plaintext
15 lines
532 B
Plaintext
uniform sampler2D SCREEN_TEXTURE;
|
|
uniform highp float Strength;
|
|
const highp int SampleCount = 10; // a higher number makes the shader look better, but has a big performance impact
|
|
|
|
// a simple radial blur
|
|
void fragment() {
|
|
highp vec2 uv = FRAGCOORD.xy * SCREEN_PIXEL_SIZE.xy;
|
|
highp vec2 direction = vec2(0.5, 0.5) - uv;
|
|
for (int i=1; i <= SampleCount; i++)
|
|
{
|
|
COLOR += zTextureSpec(SCREEN_TEXTURE, uv + float(i) * Strength / float(SampleCount) * direction);
|
|
}
|
|
COLOR = COLOR / float(SampleCount);
|
|
}
|