180 lines
13 KiB
XML
180 lines
13 KiB
XML
<Document>
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# Controls
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<Box>You can change your keybinds at any time here:</Box>
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<Box Orientation="Vertical"><CommandButton Text="ui-options-tab-controls" Command="options 2"/></Box>
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## Interface
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At the top left you'll see all the [bold]menu buttons[/bold] with their corresponding hotkeys.
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Take a look at what they do, especially the emotes menu.
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Notably, the [color=red]Admin Help[/color] ([italic]ahelp[/italic]) menu button will become [color=red][bold]red[/bold][/color] if an admin is trying to contact you.
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### Action bar
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Below the menu buttons, there's the [bold]action bar[/bold] that shows buttons for generic and equipment-dependent [color=cyan]actions[/color] your character can perform.
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Hover over them to learn their function.
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It's also a [bold]hotbar[/bold] — perform those actions by pressing their corresponding [color=yellow][bold]number keys[/bold][/color] on your keyboard.
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Rearrange them by [bold]dragging[/bold] one icon over another, or remove icons temporarily by dragging them away.
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### Status bar
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Below the chat window on the right, there's the [bold]status bar[/bold] showing your character's statuses.
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As with the action bar, hover over those icons to see what they mean.
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Some of those icons can also be clicked.
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For example, if your character ever [color=orangered]catches on fire[/color], a fire icon will appear.
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You would click [color=yellow][bold][keybind="Use"][/bold][/color] on it to [color=cyan]drop and roll[/color].
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The same applies to [color=cyan]breaking handcuffs[/color] if you need to escape restraint.
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### Inventory bar
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Along the bottom you’ll find the [bold]inventory bar[/bold] that contains all the icons related to your equipment and storage, left to right:
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- [color=cyan]clothing inventory[/color] (bottom left corner) — opened with [color=yellow][bold][keybind="OpenInventoryMenu"][/bold][/color] — has slots for eyes, head, neck, face, ears, body, external, hands, and shoes,
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- [bold]PDA[/bold] slot — used to store a usable PDA that holds an ID and a pen,
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- [bold]belt[/bold] slot — used for toolbelts and jetpacks,
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- [bold]back[/bold] slot — normally used for satchels, backpacks and duffel bags, but it can also store medium to large weapons, and full-sized air tanks.
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- [bold]hand[/bold] slots — you can think of them as transfer slots,
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- [bold]pocket[/bold] slots — useful for storing small items for easy access,
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- [bold]suit storage[/bold] slot — usable only when wearing a space suit, hardsuit or armor.
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Meant for air tanks and jetpacks, but can also hold guns.
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[italic]Note: non-humanoid species may have slightly different slots.[/italic]
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## Movement
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To move your character around, use [color=yellow][bold][keybind="MoveUp"][keybind="MoveLeft"][keybind="MoveDown"][keybind="MoveRight"][/bold][/color].
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Carried objects and afflictions influence your movement speed, but you can also hold [color=yellow][bold][keybind="Walk"][/bold][/color] to [color=cyan]walk[/color].
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This reduces your speed and helps you avoid [color=cyan]slipping[/color] and falling over when walking over slippery hazards like banana peels or spills.
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\n[italic]Note: walking can be switched to a [bolditalic]toggle[/bolditalic] in the controls menu.[/italic]
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### Spacewalks
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If you find yourself in [color=#EB2D3A]zero gravity[/color], you'll still be able to move — although with reduced friction — as long as you're within reach of any structure.
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If you drift completely off station and into [color=#EB2D3A]space[/color], you'll need to use the laws of motion, such as by [bold]throwing[/bold] objects in the opposite direction.
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## Hands
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Your character’s hands are represented by [bold]hand slots[/bold], which are centered along the bottom of the screen.
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- One of your hands is always the [color=cyan]active hand[/color].
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- [color=cyan]Swap[/color] hands with [color=yellow][bold][keybind="SwapHands"][/bold][/color] to control which one is active.
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- [color=cyan]Take[/color] items into your active, empty hand with [color=yellow][bold][keybind="Use"][/bold][/color].
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- Use [color=yellow][bold][keybind="Use"][/bold][/color] to [color=cyan]put[/color] a held item from your active hand somewhere else, or to [color=cyan]use it[/color] on something or someone, depending on the context.
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- Pay attention to your active hand when interacting with the world to prevent accidentally using held items.
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[bold]Items can't be transferred by drag and drop.[/bold]
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### Dropping and throwing
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Use [color=yellow][bold][keybind="Drop"][/bold][/color] to [color=cyan]drop[/color] (or place) an item from your hand within arm's reach.
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\n[color=cyan]Throw[/color] items to your cursor with [color=yellow][bold][keybind="ThrowItemInHand"][/bold][/color].
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### Pulling and pushing
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You can pull movable [bold]entities[/bold] — items, objects, and mobs such as players, as long as you have an empty hand.
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- Use [color=yellow][bold][keybind="TryPullObject"][/bold][/color] to start [color=cyan]pulling[/color].
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- [color=cyan]Push[/color] pulled entities to your cursor with [color=yellow][bold][keybind="MovePulledObject"][/bold][/color].
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- To [color=cyan]release[/color], press [color=yellow][bold][keybind="ReleasePulledObject"][/bold][/color] or pull the same entity again.
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You can also use [color=yellow][bold][keybind="Drop"][/bold][/color] to release pulled entities from your active hand.
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## Interactions
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The game features [bold]six[/bold] types of context-sensitive interactions, accessible through different methods.
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### Standard and alternative
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Clicking [color=yellow][bold][keybind="Use"][/bold][/color] performs [color=cyan]standard interactions[/color].
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They heavily depend on the item you're holding and what you click on.
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Standard interactions range from clicking [bold]tables[/bold] to put held items onto them, to [bold]using[/bold] objects in the world with empty hands, and most commonly, using held items to interact with mobs and with other items.
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In some situations, you can directly [color=cyan]swap items[/color] by clicking.
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For example, while holding a beaker, click on a machine that holds another beaker.
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Some items have [color=cyan]alternative interactions[/color] — use [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] to [bold]lock[/bold] lockers, [bold]eject[/bold] subitems such as batteries from other items, etc.
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### Activation
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Interact with objects such as containers even when your hands are full by performing [color=cyan]activation interactions[/color] with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color].
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This allows you to, for example, [bold]open containers[/bold] without picking them up, [bold]open doors[/bold] without using the item you're holding, and to [bold]cycle guns[/bold].
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Notably, press [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] on a mob to open the [color=cyan]strip menu[/color], allowing you to view their inventory — which lets you try to take it.
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### In-hand
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Many items also have [bold]use-in-hand interactions[/bold], such as opening bottles, [bold]wielding[/bold] two-handed guns and big melee weapons with both hands (clubs, spears, axes, mops, shotguns, etc.), or [bold]cycling[/bold] guns.
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You may just perform them by clicking on your active hand, but it's worth remembering the hotkeys — [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color] and [color=yellow][bold][keybind="AltActivateItemInHand"][/bold][/color] for [color=cyan]standard[/color] and [color=cyan]alternative[/color] in-hand interactions, respectively.
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### Click and drag
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To "use" a mob (player or NPC) [italic]on[/italic] a static object, click and drag them onto said object with [color=yellow][bold][keybind="Use"][/bold][/color].
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\n(Not to be confused with [italic]pulling[/italic].)
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Use it to:
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- [color=cyan]Put[/color] a mob on a chair, bed, into a cryogenic chamber, etc.
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- [color=cyan]Climb[/color] yourself onto a table — you can also click [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color] on the table.
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- Open the [color=cyan]strip menu[/color] by dragging another mob onto your character — which is also doable with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color], as mentioned earlier.
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### Pointing
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Use [color=yellow][bold][keybind="Point"][/bold][/color] to [color=cyan]point[/color] at a location in the world, creating a temporary arrow visible to everyone.
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### Conclusion
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The main interactions are:
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- [bolditalic]standard[/bolditalic] ([color=yellow][bold][keybind="Use"][/bold][/color]),
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- [italic]alternative[/italic] ([color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color]),
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- [bold]activation[/bold] ([color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color]),
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- [bolditalic]use-in-hand[/bolditalic] ([color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color]),
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- [italic]alternative use-in-hand[/italic] ([color=yellow][bold][keybind="AltActivateItemInHand"][/bold][/color]),
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- click and drag (which is unique for placing mobs onto objects).
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Don't worry about having to memorize them — they're usually intuitive and consistent across entity categories, and you'll find that most entities only use one or two interactions.
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[bold]Items are still interactable while stored in containers.[/bold]
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## Context menus
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Click [color=yellow][bold][keybind="UIRightClick"/][/bold][/color] on any interactive entity to open the [color=cyan]context menu[/color], which shows you additional interaction you can currently perform.
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The context menu can offer interactions such as:
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- [bold]transferring all contents[/bold] from a container held in your active hand to another container,
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- [bold]splitting item stacks[/bold] using presets,
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- choosing more precise [bold]transfer amounts[/bold] for chemicals,
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- showing [bold]deconstruction steps[/bold] for objects.
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If you click [color=yellow][bold][keybind="UIRightClick"/][/bold][/color] on a pile of items, you'll open the [color=cyan]entity menu[/color], listing overlapping entities you can interact with normally.
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### Examining
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If you're ever unsure about any entity, whether it's an object or a mob, [color=cyan]examine[/color] it with [color=yellow][bold][keybind="ExamineEntity"][/bold][/color].
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You can also examine items listed in the entity menu.
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Besides viewing the entity's description, you'll see some icons in the bottom right of the menu:
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- a question mark icon that links to the appropriate guidebook section,
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- a lightning icon to view the item's statistics,
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- a heart icon to view a mob's health,
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- and more.
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## Inventory and clothing
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All items can be equipped/unequipped by using [color=yellow][bold][keybind="Use"][/bold][/color] on the appropriate slot.
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The easiest way to [color=cyan]wear[/color] (or equip) a piece of clothing is to [color=cyan]use[/color] it in your active hand with [color=yellow][bold][keybind="ActivateItemInHand"][/bold][/color].
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Some items don't support this, so you may need to [color=cyan]manually equip them[/color] them in the appropriate slot.
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[bold]Some clothes have internal inventories and behave like containers.[/bold]
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### Item stacks
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To [color=cyan]halve[/color] a stack of items, use [color=yellow][bold][keybind="AltActivateItemInWorld"][/bold][/color].
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### Back and belt slots
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If you have a bag or a belt, open their inventories with [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color] or by clicking the mini-icons in the [bold]bottom right[/bold] of their icons.
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You can also use the [color=yellow][bold][keybind="OpenBackpack"][/bold][/color] and [color=yellow][bold][keybind="OpenBelt"][/bold][/color] hotkeys for that.
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Press [color=yellow][bold][keybind="SmartEquipBackpack"][/bold][/color] to [color=cyan]quick-equip[/color] — it quick-stores the item from your active hand into your bag, or if your hand is empty, quick-equips the most recently added item from the bag into your active hand.
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\n[color=yellow][bold][keybind="SmartEquipBelt"][/bold][/color] does the same for your belt, making tool access faster.
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\n[italic]Tip: You can also quick-equip single items stored in the back slot.[/italic]
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### Organizing grid inventories
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[color=cyan]Rearrange[/color] items by dragging them with [color=yellow][bold][keybind="MoveStoredItem"][/bold][/color].
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While dragging, [color=cyan]rotate[/color] them with [color=yellow][bold][keybind="RotateStoredItem"][/bold][/color].
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Click [color=yellow][bold][keybind="SaveItemLocation"][/bold][/color] on an item inside a container to [color=cyan]save[/color] its position, so it always goes back to that position when stored.
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View saved positions by [color=yellow][bold]hovering[/bold][/color] over items.
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## Camera
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[color=cyan]Zoom[/color] the camera with [color=yellow][bold][keybind="ZoomIn"][/bold][/color] and [color=yellow][bold][keybind="ZoomOut"][/bold][/color] and reset with [color=yellow][bold][keybind="ResetZoom"][/bold][/color].
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\n[color=cyan]Rotate[/color] it with [color=yellow][bold][keybind="CameraRotateLeft"][/bold][/color] and [color=yellow][bold][keybind="CameraRotateRight"][/bold][/color] and reset with [color=yellow][bold][keybind="CameraReset"][/bold][/color].
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\n[italic]Note: maps are generally designed to be played with the default camera rotation.[/italic]
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For more details about controls, you can refer to the [color=cyan]Wiki[/color].
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</Document>
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