* Conveyor optimisations - Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it. - Sleeping for entities getting conveyed into walls. * Blocker version * Finish * Final * Mob collisions * impulses * Collision smoothing * Locked in * 30tps working * r * fixes * Best * Fixes + CVars * CVars in place * Pushies * Opt attempt 1 * Revert "Opt attempt 1" This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676. * Fix mispredicts * Ready-ish * better * Cleanup * Fix conveyor power mispredict * Forgetting to actually do deltas * Fix buckle pushes * Bagel save * Revert "Bagel save" This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2. * Conveyor resave * Fix prediction * Mob movement rewrite * Bandaid * Working version * Tentatively working * Friction to fix cornering * More fixes * Revert bagel * Revert this * Bad parity * Working * Fixes * Woops * Doc comments * Pen cap cvar * StandingState cleanup and sub * Fix downed mobs * fish * client * Disable pushing on tests * More variables * Movement mods * Mass diff * 1 more tweak * Cvar
40 lines
529 B
TOML
40 lines
529 B
TOML
[game]
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# Straight in-game baby
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lobbyenabled = false
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# Dev map for faster loading & convenience
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map = "Dev"
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role_timers = false
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[events]
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enabled = false
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[ghost]
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role_time = 0.5
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quick_lottery = true
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[gateway]
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generator_enabled = false
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[movement]
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mob_pushing = true
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[physics]
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# Makes mapping annoying
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grid_splitting = false
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[procgen]
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preload = false
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[salvage]
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expedition_cooldown = 30.0
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[shuttle]
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grid_fill = false
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auto_call_time = 0
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emergency = false
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arrivals = false
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preload_grids = false
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[admin]
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see_own_notes = true
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