Files
tbd-station-14/Resources/ConfigPresets/Build/development.toml
metalgearsloth 593804b517 Mob collisions (#34580)
* Conveyor optimisations

- Optimise movement for moving stuff. Better flags + less resolves + slapped parallelrobustjob on it.
- Sleeping for entities getting conveyed into walls.

* Blocker version

* Finish

* Final

* Mob collisions

* impulses

* Collision smoothing

* Locked in

* 30tps working

* r

* fixes

* Best

* Fixes + CVars

* CVars in place

* Pushies

* Opt attempt 1

* Revert "Opt attempt 1"

This reverts commit 5ccd72dcbea09261a992aa1f7f05df169a1ce676.

* Fix mispredicts

* Ready-ish

* better

* Cleanup

* Fix conveyor power mispredict

* Forgetting to actually do deltas

* Fix buckle pushes

* Bagel save

* Revert "Bagel save"

This reverts commit 1b93fda81fb852d89b89b0beae0b80f8a61165f2.

* Conveyor resave

* Fix prediction

* Mob movement rewrite

* Bandaid

* Working version

* Tentatively working

* Friction to fix cornering

* More fixes

* Revert bagel

* Revert this

* Bad parity

* Working

* Fixes

* Woops

* Doc comments

* Pen cap cvar

* StandingState cleanup and sub

* Fix downed mobs

* fish

* client

* Disable pushing on tests

* More variables

* Movement mods

* Mass diff

* 1 more tweak

* Cvar
2025-04-05 00:33:52 +11:00

40 lines
529 B
TOML

[game]
# Straight in-game baby
lobbyenabled = false
# Dev map for faster loading & convenience
map = "Dev"
role_timers = false
[events]
enabled = false
[ghost]
role_time = 0.5
quick_lottery = true
[gateway]
generator_enabled = false
[movement]
mob_pushing = true
[physics]
# Makes mapping annoying
grid_splitting = false
[procgen]
preload = false
[salvage]
expedition_cooldown = 30.0
[shuttle]
grid_fill = false
auto_call_time = 0
emergency = false
arrivals = false
preload_grids = false
[admin]
see_own_notes = true