29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Wall;
|
|
|
|
/// <summary>
|
|
/// This component enables an entity to ignore some obstructions for interaction checks.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This will only exempt anchored entities that intersect the wall-mount. Additionally, this exemption will apply
|
|
/// in a limited arc, providing basic functionality for directional wall mounts.
|
|
/// </remarks>
|
|
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
|
|
public sealed partial class WallMountComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// Range of angles for which the exemption applies. Bigger is more permissive.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("arc"), AutoNetworkedField]
|
|
public Angle Arc = new(MathF.PI);
|
|
|
|
/// <summary>
|
|
/// The direction in which the exemption arc is facing, relative to the entity's rotation. Defaults to south.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
[DataField("direction"), AutoNetworkedField]
|
|
public Angle Direction = Angle.Zero;
|
|
}
|